| #version 310 es |
| precision highp float; |
| precision highp int; |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec4 tint_symbol; |
| } v; |
| ivec4 countLeadingZeros_eab32b() { |
| ivec4 arg_0 = ivec4(1); |
| uvec4 v_1 = uvec4(arg_0); |
| uvec4 v_2 = mix(uvec4(0u), uvec4(16u), lessThanEqual(v_1, uvec4(65535u))); |
| uvec4 v_3 = mix(uvec4(0u), uvec4(8u), lessThanEqual((v_1 << v_2), uvec4(16777215u))); |
| uvec4 v_4 = mix(uvec4(0u), uvec4(4u), lessThanEqual(((v_1 << v_2) << v_3), uvec4(268435455u))); |
| uvec4 v_5 = mix(uvec4(0u), uvec4(2u), lessThanEqual((((v_1 << v_2) << v_3) << v_4), uvec4(1073741823u))); |
| uvec4 v_6 = mix(uvec4(0u), uvec4(1u), lessThanEqual(((((v_1 << v_2) << v_3) << v_4) << v_5), uvec4(2147483647u))); |
| uvec4 v_7 = mix(uvec4(0u), uvec4(1u), equal(((((v_1 << v_2) << v_3) << v_4) << v_5), uvec4(0u))); |
| ivec4 res = ivec4(((v_2 | (v_3 | (v_4 | (v_5 | (v_6 | v_7))))) + v_7)); |
| return res; |
| } |
| void main() { |
| v.tint_symbol = countLeadingZeros_eab32b(); |
| } |
| #version 310 es |
| |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec4 tint_symbol; |
| } v; |
| ivec4 countLeadingZeros_eab32b() { |
| ivec4 arg_0 = ivec4(1); |
| uvec4 v_1 = uvec4(arg_0); |
| uvec4 v_2 = mix(uvec4(0u), uvec4(16u), lessThanEqual(v_1, uvec4(65535u))); |
| uvec4 v_3 = mix(uvec4(0u), uvec4(8u), lessThanEqual((v_1 << v_2), uvec4(16777215u))); |
| uvec4 v_4 = mix(uvec4(0u), uvec4(4u), lessThanEqual(((v_1 << v_2) << v_3), uvec4(268435455u))); |
| uvec4 v_5 = mix(uvec4(0u), uvec4(2u), lessThanEqual((((v_1 << v_2) << v_3) << v_4), uvec4(1073741823u))); |
| uvec4 v_6 = mix(uvec4(0u), uvec4(1u), lessThanEqual(((((v_1 << v_2) << v_3) << v_4) << v_5), uvec4(2147483647u))); |
| uvec4 v_7 = mix(uvec4(0u), uvec4(1u), equal(((((v_1 << v_2) << v_3) << v_4) << v_5), uvec4(0u))); |
| ivec4 res = ivec4(((v_2 | (v_3 | (v_4 | (v_5 | (v_6 | v_7))))) + v_7)); |
| return res; |
| } |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| void main() { |
| v.tint_symbol = countLeadingZeros_eab32b(); |
| } |
| #version 310 es |
| |
| |
| struct VertexOutput { |
| vec4 pos; |
| ivec4 prevent_dce; |
| }; |
| |
| layout(location = 0) flat out ivec4 vertex_main_loc0_Output; |
| ivec4 countLeadingZeros_eab32b() { |
| ivec4 arg_0 = ivec4(1); |
| uvec4 v = uvec4(arg_0); |
| uvec4 v_1 = mix(uvec4(0u), uvec4(16u), lessThanEqual(v, uvec4(65535u))); |
| uvec4 v_2 = mix(uvec4(0u), uvec4(8u), lessThanEqual((v << v_1), uvec4(16777215u))); |
| uvec4 v_3 = mix(uvec4(0u), uvec4(4u), lessThanEqual(((v << v_1) << v_2), uvec4(268435455u))); |
| uvec4 v_4 = mix(uvec4(0u), uvec4(2u), lessThanEqual((((v << v_1) << v_2) << v_3), uvec4(1073741823u))); |
| uvec4 v_5 = mix(uvec4(0u), uvec4(1u), lessThanEqual(((((v << v_1) << v_2) << v_3) << v_4), uvec4(2147483647u))); |
| uvec4 v_6 = mix(uvec4(0u), uvec4(1u), equal(((((v << v_1) << v_2) << v_3) << v_4), uvec4(0u))); |
| ivec4 res = ivec4(((v_1 | (v_2 | (v_3 | (v_4 | (v_5 | v_6))))) + v_6)); |
| return res; |
| } |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec4(0)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = countLeadingZeros_eab32b(); |
| return tint_symbol; |
| } |
| void main() { |
| VertexOutput v_7 = vertex_main_inner(); |
| gl_Position = v_7.pos; |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_7.prevent_dce; |
| gl_PointSize = 1.0f; |
| } |