blob: 949651d9fe6cecc3e2875d80456708f796cbcba9 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
vec4 tint_symbol;
} v;
uniform highp sampler3D arg_0_arg_1;
vec4 textureSample_2149ec() {
vec3 arg_2 = vec3(1.0f);
vec4 res = textureOffset(arg_0_arg_1, arg_2, ivec3(1));
return res;
}
void main() {
v.tint_symbol = textureSample_2149ec();
}