blob: 2856dd62490140544157099af57cf37b2233581f [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer tint_symbol_1_1_ssbo {
float tint_symbol;
} v;
uniform highp sampler2DArrayShadow arg_0_arg_1;
float textureSample_4703d0() {
vec2 arg_2 = vec2(1.0f);
uint arg_3 = 1u;
vec2 v_1 = arg_2;
vec4 v_2 = vec4(v_1, float(arg_3), 0.0f);
vec2 v_3 = dFdx(v_1);
float res = textureGradOffset(arg_0_arg_1, v_2, v_3, dFdy(v_1), ivec2(1));
return res;
}
void main() {
v.tint_symbol = textureSample_4703d0();
}