Deprecate BGLEntry::textureDimension in favor of viewDimension
Bug: dawn:22
Change-Id: Ibc58be789e3d3322fcd9cef92b1942c0e0b79090
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/19861
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: Austin Eng <enga@chromium.org>
Reviewed-by: Kai Ninomiya <kainino@chromium.org>
diff --git a/dawn.json b/dawn.json
index b5d910b..7564e53 100644
--- a/dawn.json
+++ b/dawn.json
@@ -94,6 +94,7 @@
{"name": "has dynamic offset", "type": "bool", "default": "false"},
{"name": "multisampled", "type": "bool", "default": "false"},
{"name": "texture dimension", "type": "texture view dimension", "default": "undefined"},
+ {"name": "view dimension", "type": "texture view dimension", "default": "undefined"},
{"name": "texture component type", "type": "texture component type", "default": "float"},
{"name": "storage texture format", "type": "texture format", "default": "undefined"}
]
diff --git a/src/dawn_native/BindGroup.cpp b/src/dawn_native/BindGroup.cpp
index 9c769f7..8d99bad 100644
--- a/src/dawn_native/BindGroup.cpp
+++ b/src/dawn_native/BindGroup.cpp
@@ -110,7 +110,7 @@
break;
}
- if (binding.textureView->GetDimension() != bindingInfo.textureDimension) {
+ if (binding.textureView->GetDimension() != bindingInfo.viewDimension) {
return DAWN_VALIDATION_ERROR("texture view dimension mismatch");
}
diff --git a/src/dawn_native/BindGroupLayout.cpp b/src/dawn_native/BindGroupLayout.cpp
index 3ea4822..907462a 100644
--- a/src/dawn_native/BindGroupLayout.cpp
+++ b/src/dawn_native/BindGroupLayout.cpp
@@ -111,8 +111,22 @@
DAWN_TRY(ValidateBindingType(binding.type));
DAWN_TRY(ValidateTextureComponentType(binding.textureComponentType));
- if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
- DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
+ if (binding.viewDimension != wgpu::TextureViewDimension::Undefined) {
+ DAWN_TRY(ValidateTextureViewDimension(binding.viewDimension));
+
+ // TODO(dawn:22): Remove this once users use viewDimension
+ if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
+ return DAWN_VALIDATION_ERROR(
+ "Cannot use both viewDimension and textureDimension");
+ }
+ } else {
+ // TODO(dawn:22): Remove this once users use viewDimension
+ if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
+ DAWN_TRY(ValidateTextureViewDimension(binding.textureDimension));
+ device->EmitDeprecationWarning(
+ "BindGroupLayoutEntry::textureDimension is deprecated, use viewDimension "
+ "instead");
+ }
}
if (bindingsSet.count(bindingNumber) != 0) {
@@ -179,8 +193,7 @@
void HashCombineBindingInfo(size_t* hash, const BindingInfo& info) {
HashCombine(hash, info.hasDynamicOffset, info.multisampled, info.visibility, info.type,
- info.textureComponentType, info.textureDimension,
- info.storageTextureFormat);
+ info.textureComponentType, info.viewDimension, info.storageTextureFormat);
}
bool operator!=(const BindingInfo& a, const BindingInfo& b) {
@@ -189,7 +202,7 @@
a.visibility != b.visibility || //
a.type != b.type || //
a.textureComponentType != b.textureComponentType || //
- a.textureDimension != b.textureDimension || //
+ a.viewDimension != b.viewDimension || //
a.storageTextureFormat != b.storageTextureFormat;
}
@@ -210,8 +223,8 @@
if (a.multisampled != b.multisampled) {
return a.multisampled < b.multisampled;
}
- if (a.textureDimension != b.textureDimension) {
- return a.textureDimension < b.textureDimension;
+ if (a.viewDimension != b.viewDimension) {
+ return a.viewDimension < b.viewDimension;
}
if (a.textureComponentType != b.textureComponentType) {
return a.textureComponentType < b.textureComponentType;
@@ -287,10 +300,15 @@
break;
}
- if (binding.textureDimension == wgpu::TextureViewDimension::Undefined) {
- mBindingInfo[i].textureDimension = wgpu::TextureViewDimension::e2D;
+ if (binding.viewDimension == wgpu::TextureViewDimension::Undefined) {
+ // TODO(dawn:22): Remove this once users use viewDimension
+ if (binding.textureDimension != wgpu::TextureViewDimension::Undefined) {
+ mBindingInfo[i].viewDimension = binding.textureDimension;
+ } else {
+ mBindingInfo[i].viewDimension = wgpu::TextureViewDimension::e2D;
+ }
} else {
- mBindingInfo[i].textureDimension = binding.textureDimension;
+ mBindingInfo[i].viewDimension = binding.viewDimension;
}
mBindingInfo[i].multisampled = binding.multisampled;
diff --git a/src/dawn_native/BindingInfo.h b/src/dawn_native/BindingInfo.h
index 51f37b9..384bd8a 100644
--- a/src/dawn_native/BindingInfo.h
+++ b/src/dawn_native/BindingInfo.h
@@ -35,7 +35,7 @@
wgpu::ShaderStage visibility;
wgpu::BindingType type;
Format::Type textureComponentType = Format::Type::Float;
- wgpu::TextureViewDimension textureDimension = wgpu::TextureViewDimension::Undefined;
+ wgpu::TextureViewDimension viewDimension = wgpu::TextureViewDimension::Undefined;
wgpu::TextureFormat storageTextureFormat = wgpu::TextureFormat::Undefined;
bool hasDynamicOffset = false;
bool multisampled = false;
diff --git a/src/dawn_native/PipelineLayout.cpp b/src/dawn_native/PipelineLayout.cpp
index df16726..6dc39c7 100644
--- a/src/dawn_native/PipelineLayout.cpp
+++ b/src/dawn_native/PipelineLayout.cpp
@@ -28,8 +28,7 @@
bool operator==(const BindGroupLayoutEntry& lhs, const BindGroupLayoutEntry& rhs) {
return lhs.binding == rhs.binding && lhs.visibility == rhs.visibility &&
lhs.type == rhs.type && lhs.hasDynamicOffset == rhs.hasDynamicOffset &&
- lhs.multisampled == rhs.multisampled &&
- lhs.textureDimension == rhs.textureDimension &&
+ lhs.multisampled == rhs.multisampled && lhs.viewDimension == rhs.viewDimension &&
lhs.textureComponentType == rhs.textureComponentType;
}
@@ -165,7 +164,7 @@
bindingSlot.type = bindingInfo.type;
bindingSlot.hasDynamicOffset = false;
bindingSlot.multisampled = bindingInfo.multisampled;
- bindingSlot.textureDimension = bindingInfo.textureDimension;
+ bindingSlot.viewDimension = bindingInfo.viewDimension;
bindingSlot.textureComponentType =
Format::FormatTypeToTextureComponentType(bindingInfo.textureComponentType);
bindingSlot.storageTextureFormat = bindingInfo.storageTextureFormat;
diff --git a/src/dawn_native/ShaderModule.cpp b/src/dawn_native/ShaderModule.cpp
index c7d9fcc..41f84d9 100644
--- a/src/dawn_native/ShaderModule.cpp
+++ b/src/dawn_native/ShaderModule.cpp
@@ -395,8 +395,7 @@
switch (info->type) {
case wgpu::BindingType::SampledTexture: {
info->multisampled = binding.multisampled;
- info->textureDimension =
- ToWGPUTextureViewDimension(binding.texture_dimension);
+ info->viewDimension = ToWGPUTextureViewDimension(binding.texture_dimension);
info->textureComponentType =
ToDawnFormatType(binding.texture_component_type);
break;
@@ -418,8 +417,7 @@
}
info->multisampled = binding.multisampled;
info->storageTextureFormat = storageTextureFormat;
- info->textureDimension =
- ToWGPUTextureViewDimension(binding.texture_dimension);
+ info->viewDimension = ToWGPUTextureViewDimension(binding.texture_dimension);
break;
}
default:
@@ -580,7 +578,7 @@
compiler.get_type(imageType.type).basetype;
info->multisampled = imageType.ms;
- info->textureDimension =
+ info->viewDimension =
SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
info->textureComponentType =
SpirvCrossBaseTypeToFormatType(textureComponentType);
@@ -624,7 +622,7 @@
}
info->multisampled = imageType.ms;
info->storageTextureFormat = storageTextureFormat;
- info->textureDimension =
+ info->viewDimension =
SpirvDimToTextureViewDimension(imageType.dim, imageType.arrayed);
break;
}
@@ -799,7 +797,7 @@
return false;
}
- if (bindingInfo.textureDimension != moduleInfo.textureDimension) {
+ if (bindingInfo.viewDimension != moduleInfo.viewDimension) {
return false;
}
break;
@@ -812,7 +810,7 @@
if (bindingInfo.storageTextureFormat != moduleInfo.storageTextureFormat) {
return false;
}
- if (bindingInfo.textureDimension != moduleInfo.textureDimension) {
+ if (bindingInfo.viewDimension != moduleInfo.viewDimension) {
return false;
}
break;
diff --git a/src/tests/end2end/DeprecatedAPITests.cpp b/src/tests/end2end/DeprecatedAPITests.cpp
index ca8ba6b..5ee8cf4 100644
--- a/src/tests/end2end/DeprecatedAPITests.cpp
+++ b/src/tests/end2end/DeprecatedAPITests.cpp
@@ -19,7 +19,24 @@
#include "tests/DawnTest.h"
-class DeprecationTests : public DawnTest {};
+#include "utils/WGPUHelpers.h"
+
+class DeprecationTests : public DawnTest {
+ protected:
+ void TestSetUp() override {
+ // Skip when validation is off because warnings might be emitted during validation calls
+ DAWN_SKIP_TEST_IF(IsDawnValidationSkipped());
+ }
+
+ void TearDown() override {
+ if (!UsesWire()) {
+ EXPECT_EQ(mLastWarningCount,
+ dawn_native::GetDeprecationWarningCountForTesting(device.Get()));
+ }
+ }
+
+ size_t mLastWarningCount = 0;
+};
#define EXPECT_DEPRECATION_WARNING(statement) \
do { \
@@ -31,7 +48,9 @@
statement; \
size_t warningsAfter = \
dawn_native::GetDeprecationWarningCountForTesting(device.Get()); \
+ EXPECT_EQ(mLastWarningCount, warningsBefore); \
EXPECT_EQ(warningsAfter, warningsBefore + 1); \
+ mLastWarningCount = warningsAfter; \
} \
} while (0)
@@ -50,6 +69,89 @@
q.Submit(0, nullptr);
}
+// Tests for BindGroupLayoutEntry::textureDimension -> viewDimension
+
+// Test that creating a BGL with textureDimension produces a deprecation warning.
+TEST_P(DeprecationTests, BGLEntryTextureDimensionIsDeprecated) {
+ wgpu::BindGroupLayoutEntry entryDesc = {
+ .type = wgpu::BindingType::SampledTexture,
+ .textureDimension = wgpu::TextureViewDimension::e2D,
+ };
+
+ wgpu::BindGroupLayoutDescriptor bglDesc = {
+ .bindingCount = 1,
+ .bindings = &entryDesc,
+ };
+ EXPECT_DEPRECATION_WARNING(device.CreateBindGroupLayout(&bglDesc));
+}
+
+// Test that creating a BGL with default viewDimension and textureDimension doesn't emit a warning
+TEST_P(DeprecationTests, BGLEntryTextureDimensionAndViewUndefinedEmitsNoWarning) {
+ wgpu::BindGroupLayoutEntry entryDesc = {
+ .type = wgpu::BindingType::Sampler,
+ };
+
+ wgpu::BindGroupLayoutDescriptor bglDesc = {
+ .bindingCount = 1,
+ .bindings = &entryDesc,
+ };
+ device.CreateBindGroupLayout(&bglDesc);
+}
+// Test that creating a BGL with both textureDimension and viewDimension is an error
+TEST_P(DeprecationTests, BGLEntryTextureAndViewDimensionIsInvalid) {
+ wgpu::BindGroupLayoutEntry entryDesc = {
+ .type = wgpu::BindingType::SampledTexture,
+ .textureDimension = wgpu::TextureViewDimension::e2D,
+ .viewDimension = wgpu::TextureViewDimension::e2D,
+ };
+
+ wgpu::BindGroupLayoutDescriptor bglDesc = {
+ .bindingCount = 1,
+ .bindings = &entryDesc,
+ };
+ ASSERT_DEVICE_ERROR(device.CreateBindGroupLayout(&bglDesc));
+}
+
+// Test that creating a BGL with both textureDimension still does correct state tracking
+TEST_P(DeprecationTests, BGLEntryTextureDimensionStateTracking) {
+ // Create a BGL that expects a cube map
+ wgpu::BindGroupLayoutEntry entryDesc = {
+ .type = wgpu::BindingType::SampledTexture,
+ .textureDimension = wgpu::TextureViewDimension::Cube,
+ };
+
+ wgpu::BindGroupLayoutDescriptor bglDesc = {
+ .bindingCount = 1,
+ .bindings = &entryDesc,
+ };
+ wgpu::BindGroupLayout layout;
+ EXPECT_DEPRECATION_WARNING(layout = device.CreateBindGroupLayout(&bglDesc));
+
+ // Create a 2D array view and a cube view
+ wgpu::TextureDescriptor textureDesc = {
+ .usage = wgpu::TextureUsage::Sampled,
+ .size = {1, 1, 1},
+ .arrayLayerCount = 6,
+ .format = wgpu::TextureFormat::RGBA8Unorm,
+ };
+ wgpu::Texture texture = device.CreateTexture(&textureDesc);
+
+ wgpu::TextureViewDescriptor viewDesc = {
+ .dimension = wgpu::TextureViewDimension::e2DArray,
+ .baseArrayLayer = 0,
+ .arrayLayerCount = 6,
+ };
+ wgpu::TextureView arrayView = texture.CreateView(&viewDesc);
+
+ viewDesc.dimension = wgpu::TextureViewDimension::Cube;
+ wgpu::TextureView cubeView = texture.CreateView(&viewDesc);
+
+ // textureDimension is correctly taken into account and only the BindGroup with the Cube view is
+ // valid.
+ utils::MakeBindGroup(device, layout, {{0, cubeView}});
+ ASSERT_DEVICE_ERROR(utils::MakeBindGroup(device, layout, {{0, arrayView}}));
+}
+
DAWN_INSTANTIATE_TEST(DeprecationTests,
D3D12Backend(),
MetalBackend(),
diff --git a/src/tests/end2end/ObjectCachingTests.cpp b/src/tests/end2end/ObjectCachingTests.cpp
index 94cd373..50309bb 100644
--- a/src/tests/end2end/ObjectCachingTests.cpp
+++ b/src/tests/end2end/ObjectCachingTests.cpp
@@ -48,32 +48,68 @@
// Test that two similar bind group layouts won't refer to the same one if they differ by
// textureComponentType
TEST_P(ObjectCachingTest, BindGroupLayoutTextureComponentType) {
- wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
- wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
- wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Uint}});
+ wgpu::BindGroupLayout bgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout sameBgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout otherBgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Uint}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
}
// Test that two similar bind group layouts won't refer to the same one if they differ by
-// textureDimension
-TEST_P(ObjectCachingTest, BindGroupLayoutTextureDimension) {
- wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
- wgpu::BindGroupLayout sameBgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
- wgpu::BindGroupLayout otherBgl = utils::MakeBindGroupLayout(
- device, {{1, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2DArray, wgpu::TextureComponentType::Float}});
+// viewDimension
+TEST_P(ObjectCachingTest, BindGroupLayoutViewDimension) {
+ wgpu::BindGroupLayout bgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout sameBgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout otherBgl =
+ utils::MakeBindGroupLayout(device, {{1,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2DArray,
+ wgpu::TextureComponentType::Float}});
EXPECT_NE(bgl.Get(), otherBgl.Get());
EXPECT_EQ(bgl.Get() == sameBgl.Get(), !UsesWire());
diff --git a/src/tests/unittests/validation/BindGroupValidationTests.cpp b/src/tests/unittests/validation/BindGroupValidationTests.cpp
index bd22c9f..05b6527 100644
--- a/src/tests/unittests/validation/BindGroupValidationTests.cpp
+++ b/src/tests/unittests/validation/BindGroupValidationTests.cpp
@@ -304,9 +304,15 @@
// Check that a texture must have the correct component type
TEST_F(BindGroupValidationTest, TextureComponentType) {
- wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
- device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout layout =
+ utils::MakeBindGroupLayout(device, {{0,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
// Control case: setting a Float typed texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
@@ -321,9 +327,15 @@
// Check that a texture must have the correct dimension
TEST_F(BindGroupValidationTest, TextureDimension) {
- wgpu::BindGroupLayout layout = utils::MakeBindGroupLayout(
- device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false, false,
- wgpu::TextureViewDimension::e2D, wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout layout =
+ utils::MakeBindGroupLayout(device, {{0,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ wgpu::TextureComponentType::Float}});
// Control case: setting a 2D texture view works.
utils::MakeBindGroup(device, layout, {{0, mSampledTextureView}});
diff --git a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
index efcbfac..8afeb2b 100644
--- a/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
+++ b/src/tests/unittests/validation/GetBindGroupLayoutValidationTests.cpp
@@ -272,7 +272,7 @@
}
// Test that texture view dimension matches the shader.
-TEST_F(GetBindGroupLayoutTests, TextureDimension) {
+TEST_F(GetBindGroupLayoutTests, ViewDimension) {
wgpu::BindGroupLayoutEntry binding = {};
binding.binding = 0;
binding.type = wgpu::BindingType::SampledTexture;
@@ -285,7 +285,7 @@
desc.bindings = &binding;
{
- binding.textureDimension = wgpu::TextureViewDimension::e1D;
+ binding.viewDimension = wgpu::TextureViewDimension::e1D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture1D tex;
@@ -295,7 +295,7 @@
}
{
- binding.textureDimension = wgpu::TextureViewDimension::e2D;
+ binding.viewDimension = wgpu::TextureViewDimension::e2D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture2D tex;
@@ -305,7 +305,7 @@
}
{
- binding.textureDimension = wgpu::TextureViewDimension::e2DArray;
+ binding.viewDimension = wgpu::TextureViewDimension::e2DArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture2DArray tex;
@@ -315,7 +315,7 @@
}
{
- binding.textureDimension = wgpu::TextureViewDimension::e3D;
+ binding.viewDimension = wgpu::TextureViewDimension::e3D;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform texture3D tex;
@@ -325,7 +325,7 @@
}
{
- binding.textureDimension = wgpu::TextureViewDimension::Cube;
+ binding.viewDimension = wgpu::TextureViewDimension::Cube;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform textureCube tex;
@@ -335,7 +335,7 @@
}
{
- binding.textureDimension = wgpu::TextureViewDimension::CubeArray;
+ binding.viewDimension = wgpu::TextureViewDimension::CubeArray;
wgpu::RenderPipeline pipeline = RenderPipelineFromFragmentShader(R"(
#version 450
layout(set = 0, binding = 0) uniform textureCubeArray tex;
@@ -524,7 +524,7 @@
}
// Test it is invalid to have conflicting binding texture dimension in the shaders.
-TEST_F(GetBindGroupLayoutTests, ConflictingBindingTextureDimension) {
+TEST_F(GetBindGroupLayoutTests, ConflictingBindingViewDimension) {
wgpu::ShaderModule vsModule =
utils::CreateShaderModule(device, utils::SingleShaderStage::Vertex, R"(
#version 450
diff --git a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
index 9ffbbc9..369b0da 100644
--- a/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
+++ b/src/tests/unittests/validation/RenderPipelineValidationTests.cpp
@@ -393,9 +393,15 @@
descriptor.cFragmentStage.module = utils::CreateShaderModule(
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
- wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
- device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
- false, wgpu::TextureViewDimension::e2D, kTextureComponentTypes[j]}});
+ wgpu::BindGroupLayout bgl =
+ utils::MakeBindGroupLayout(device, {{0,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ wgpu::TextureViewDimension::e2D,
+ kTextureComponentTypes[j]}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {
@@ -443,9 +449,15 @@
descriptor.cFragmentStage.module = utils::CreateShaderModule(
device, utils::SingleShaderStage::Fragment, stream.str().c_str());
- wgpu::BindGroupLayout bgl = utils::MakeBindGroupLayout(
- device, {{0, wgpu::ShaderStage::Fragment, wgpu::BindingType::SampledTexture, false,
- false, kTextureViewDimensions[j], wgpu::TextureComponentType::Float}});
+ wgpu::BindGroupLayout bgl =
+ utils::MakeBindGroupLayout(device, {{0,
+ wgpu::ShaderStage::Fragment,
+ wgpu::BindingType::SampledTexture,
+ false,
+ false,
+ {},
+ kTextureViewDimensions[j],
+ wgpu::TextureComponentType::Float}});
descriptor.layout = utils::MakeBasicPipelineLayout(device, &bgl);
if (i == j) {
diff --git a/src/tests/unittests/validation/StorageTextureValidationTests.cpp b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
index 776466b..910a650 100644
--- a/src/tests/unittests/validation/StorageTextureValidationTests.cpp
+++ b/src/tests/unittests/validation/StorageTextureValidationTests.cpp
@@ -603,7 +603,7 @@
// Verify the dimension of the bind group layout with storage textures must match the one declared
// in shader.
-TEST_F(StorageTextureValidationTests, BindGroupLayoutTextureDimensionMatchesShaderDeclaration) {
+TEST_F(StorageTextureValidationTests, BindGroupLayoutViewDimensionMatchesShaderDeclaration) {
constexpr std::array<wgpu::TextureViewDimension, 6> kAllDimensions = {
wgpu::TextureViewDimension::e1D, wgpu::TextureViewDimension::e2D,
wgpu::TextureViewDimension::e2DArray, wgpu::TextureViewDimension::Cube,
@@ -631,7 +631,7 @@
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kAllDimensions) {
// Create the bind group layout with the given texture view dimension.
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
- bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
+ bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
@@ -817,7 +817,7 @@
for (wgpu::TextureViewDimension dimensionInBindGroupLayout : kSupportedDimensions) {
// Create a bind group layout with given texture view dimension.
wgpu::BindGroupLayoutEntry bindGroupLayoutBinding = defaultBindGroupLayoutEntry;
- bindGroupLayoutBinding.textureDimension = dimensionInBindGroupLayout;
+ bindGroupLayoutBinding.viewDimension = dimensionInBindGroupLayout;
wgpu::BindGroupLayout bindGroupLayout =
utils::MakeBindGroupLayout(device, {bindGroupLayoutBinding});
diff --git a/src/tests/unittests/wire/WireArgumentTests.cpp b/src/tests/unittests/wire/WireArgumentTests.cpp
index 8664424..f37b203 100644
--- a/src/tests/unittests/wire/WireArgumentTests.cpp
+++ b/src/tests/unittests/wire/WireArgumentTests.cpp
@@ -309,13 +309,33 @@
TEST_F(WireArgumentTests, StructureOfStructureArrayArgument) {
static constexpr int NUM_BINDINGS = 3;
WGPUBindGroupLayoutEntry bindings[NUM_BINDINGS]{
- {0, WGPUShaderStage_Vertex, WGPUBindingType_Sampler, false, false,
- WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
- {1, WGPUShaderStage_Vertex, WGPUBindingType_SampledTexture, false, false,
- WGPUTextureViewDimension_2D, WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
- {2, static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
- WGPUBindingType_UniformBuffer, false, false, WGPUTextureViewDimension_2D,
- WGPUTextureComponentType_Float, WGPUTextureFormat_RGBA8Unorm},
+ {0,
+ WGPUShaderStage_Vertex,
+ WGPUBindingType_Sampler,
+ false,
+ false,
+ {},
+ WGPUTextureViewDimension_2D,
+ WGPUTextureComponentType_Float,
+ WGPUTextureFormat_RGBA8Unorm},
+ {1,
+ WGPUShaderStage_Vertex,
+ WGPUBindingType_SampledTexture,
+ false,
+ false,
+ {},
+ WGPUTextureViewDimension_2D,
+ WGPUTextureComponentType_Float,
+ WGPUTextureFormat_RGBA8Unorm},
+ {2,
+ static_cast<WGPUShaderStage>(WGPUShaderStage_Vertex | WGPUShaderStage_Fragment),
+ WGPUBindingType_UniformBuffer,
+ false,
+ false,
+ {},
+ WGPUTextureViewDimension_2D,
+ WGPUTextureComponentType_Float,
+ WGPUTextureFormat_RGBA8Unorm},
};
WGPUBindGroupLayoutDescriptor bglDescriptor = {};
bglDescriptor.bindingCount = NUM_BINDINGS;