commit | 7e9f1a6fc5524980fe583bfddf9b0e130b36ad8b | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Wed May 22 18:42:55 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed May 22 18:42:55 2024 +0000 |
tree | 41b55c32a43a29840905383d2a5ec2ad8bdd279a | |
parent | 76030517393bd58e742830cd669dd8a29a92f0e3 [diff] |
[tint][ir] Wrap SymbolTable and type::Manager once Instead of with each intrinsic table lookup. Speeds up debug fuzzers by ~20%. Bug: 341996509 Change-Id: I80102e2c78c60e13b8b821eb48ec80d470cf34b3 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/189322 Auto-Submit: Ben Clayton <bclayton@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.