blob: 40bf84af8bf53eebc978fb9b0ee90c9ef7ac2b53 [file] [log] [blame]
Texture2DArray arg_0 : register(t0, space1);
SamplerComparisonState arg_1 : register(s1, space1);
void textureSampleCompare_af1051() {
float res = arg_0.SampleCmp(arg_1, float3((1.0f).xx, float(1)), 1.0f, (1).xx);
}
void fragment_main() {
textureSampleCompare_af1051();
return;
}