blob: 1714b591dea65c396b2e6a1d197423a0d583dbac [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void textureSampleCompare_dec064(depth2d<float, access::sample> tint_symbol, sampler tint_symbol_1) {
float res = tint_symbol.sample_compare(tint_symbol_1, float2(1.0f), 1.0f, int2(1));
}
fragment void fragment_main(depth2d<float, access::sample> tint_symbol_2 [[texture(0)]], sampler tint_symbol_3 [[sampler(0)]]) {
textureSampleCompare_dec064(tint_symbol_2, tint_symbol_3);
return;
}