Metal: Generate storage buffer lengths with Tint Tint now matches the behavior of spirv-cross for shaders to use the arrayLength builtin, and so needs a uniform buffer containing storage buffer lengths to be passed to shaders that use this builtin. Fixed: tint:256 Change-Id: Ib51cc4a3c6f7c2cdea867a23ed868d9d3740d734 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/55181 Auto-Submit: James Price <jrprice@google.com> Commit-Queue: Austin Eng <enga@chromium.org> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Austin Eng <enga@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.