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// Copyright 2023 The Dawn & Tint Authors
//
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// modification, are permitted provided that the following conditions are met:
//
// 1. Redistributions of source code must retain the above copyright notice, this
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#ifndef SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_
#define SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_
#include <vector>
#include "src/tint/api/common/binding_point.h"
#include "src/tint/utils/reflection/reflection.h"
namespace tint {
/// Options used to specify a mapping of binding points to indices into a UBO
/// from which to load buffer sizes.
struct TextureBuiltinsFromUniformOptions {
/// The binding point to use to generate a uniform buffer from which to read
/// buffer sizes.
BindingPoint ubo_binding = {};
/// Ordered list of binding points in the uniform buffer for polyfilling `textureNumSamples` and
/// `textureNumLevels`
std::vector<BindingPoint> ubo_bindingpoint_ordering = {};
/// Reflect the fields of this class so that it can be used by tint::ForeachField()
TINT_REFLECT(ubo_binding, ubo_bindingpoint_ordering);
};
} // namespace tint
#endif // SRC_TINT_API_OPTIONS_TEXTURE_BUILTINS_FROM_UNIFORM_H_