Roll ANGLE from 2de6ed73d27e to ff03a7b193da (8 revisions)

2024-04-02 CL/VK: Program build_status & mCallback fixes
2024-04-02 CL/VK: Setup platform as provider of vk::Context
2024-04-02 Vulkan: Apply mask during transition search
2024-04-02 GL: Fix MultisampledRenderToTexture tests and expectations
2024-04-02 Optimize WebGL clear type validation
2024-04-02 CL/VK: Setup GlobalOps for the platform
2024-04-02 Fail link and validation of invalid tessellation program
2024-04-02 CL/VK: Select Vulkan Angle as platform

If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
Please CC, on the revert to ensure that a human
is aware of the problem.

To file a bug in ANGLE:
To file a bug in Dawn:

To report a problem with the AutoRoller itself, please file a bug:

Documentation for the AutoRoller is here:

Bug: None
Change-Id: Ie801ffefd8c92bc9aa63b2495f00bda6ef6617e8
Bot-Commit: Dawn Autoroller <>
Commit-Queue: Dawn Autoroller <>
2 files changed
tree: 3565f4869013a6a87c055481759ac0f3e29c1718
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-tidy
  17. .gitattributes
  18. .gitignore
  19. .gitmodules
  20. .gn
  22. BUILD.bazel
  24. CMakeLists.txt
  25. CMakeSettings.json
  27. codereview.settings
  29. CPPLINT.cfg
  30. DEPS
  32. go.mod
  33. go.sum
  36. OWNERS
  38. README.chromium
  40. WORKSPACE.bazel

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)


BSD 3-Clause License, please see LICENSE.


This is not an officially supported Google product.