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// Copyright 2017 The Dawn Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "dawn_native/ComputePipeline.h"
#include "dawn_native/Device.h"
namespace dawn_native {
// ComputePipelineBase
ComputePipelineBase::ComputePipelineBase(ComputePipelineBuilder* builder)
: PipelineBase(builder) {
if (GetStageMask() != dawn::ShaderStageBit::Compute) {
builder->HandleError("Compute pipeline should have exactly a compute stage");
return;
}
}
// ComputePipelineBuilder
ComputePipelineBuilder::ComputePipelineBuilder(DeviceBase* device)
: Builder(device), PipelineBuilder(this) {
}
ComputePipelineBase* ComputePipelineBuilder::GetResultImpl() {
return mDevice->CreateComputePipeline(this);
}
} // namespace dawn_native