blob: 6d37d9253ac9fb09bba483438be04c283d1c96e1 [file] [log] [blame]
SKIP: INVALID
Error parsing GLSL shader:
ERROR: 0:14: 'int' : must be qualified as flat in
ERROR: 0:14: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
#version 310 es
precision highp float;
precision highp int;
struct In {
vec4 a;
vec4 b;
ivec4 fbf;
};
layout(location = 0) in vec4 tint_interstage_location0;
layout(location = 1) flat in vec4 tint_interstage_location1;
in ivec4 f_Input;
void g(float a, float b, int c) {
}
void f_inner(In v) {
g(v.a.x, v.b.y, v.fbf.x);
}
void main() {
f_inner(In(tint_interstage_location0, tint_interstage_location1, f_Input));
}
tint executable returned error: exit status 1