blob: 03738c59522e585ebc4dd311b54a7e5a6be64e2a [file] [log] [blame]
var<private> tint_pointsize : f32 = 1.0f;
@group(1u) @binding(0u) var arg_0 : texture_depth_multisampled_2d;
var<private> tint_symbol_1 : vec4<f32> = vec4<f32>();
fn textureLoad_6273b1() {
var res : f32 = 0.0f;
res = vec4<f32>(textureLoad(arg_0, vec2<i32>(), 1i), 0.0f, 0.0f, 0.0f).x;
}
fn tint_symbol_2(tint_symbol : vec4<f32>) {
tint_symbol_1 = tint_symbol;
}
fn vertex_main_inner() {
tint_pointsize = 1.0f;
textureLoad_6273b1();
tint_symbol_2(vec4<f32>());
}
@fragment
fn fragment_main() {
textureLoad_6273b1();
}
@compute @workgroup_size(1u, 1u, 1u)
fn compute_main() {
textureLoad_6273b1();
}
@vertex
fn vertex_main() -> @builtin(position) vec4<f32> {
vertex_main_inner();
return tint_symbol_1;
}