commit | 9904db03515a17ac833a86e61b82ed14fb9f9479 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Thu Apr 25 12:05:22 2024 +0000 |
committer | Ben Clayton <bclayton@google.com> | Thu Apr 25 12:05:22 2024 +0000 |
tree | 681b5e4879ecba45d3fd78f44c7debd61f923dd0 | |
parent | c8dab2b1667aaf2adb69114710d6c037e6cfbd2d [diff] |
[tint][fuzz][glsl] Skip large depth_range_offsets PadStructs is causing more grief for the fuzzers. Bug: chromium:336850829 Bug: chromium:336852357 Change-Id: I178e7fc938ae4278101a05254fef899800fe62c5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/185781 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Auto-Submit: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.