Add bindfull texture/sampler information into ResourceTableConfig In order to combine bind-ful and bind-less textures and samplers we need to know the resource type for them. This CL adds the necessary support to provide the information. Bug: 507087794 Change-Id: I9cb8fea63f74e7c56f7d2d7dded1c3cb11028a3b Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/306997 Reviewed-by: James Price <jrprice@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.