| #version 310 es | |
| precision highp float; | |
| precision highp int; | |
| layout(binding = 0, std430) | |
| buffer f_v_block_ssbo { | |
| uvec4 inner[]; | |
| } v_1; | |
| layout(binding = 1, std430) | |
| buffer f_out_block_ssbo { | |
| uvec4 inner; | |
| } v_2; | |
| void main() { | |
| uint offset = 16u; | |
| bool v_3 = ((uint(v_1.inner.length()) * 16u) < (16u + (offset & 4294967280u))); | |
| uint v_4 = (((mix((offset & 4294967280u), 0u, v_3) * 1u) + (min(uint(0), ((mix(16u, 16u, v_3) / 16u) - 1u)) * 16u)) / 16u); | |
| v_2.inner = v_1.inner[v_4]; | |
| } |