| // Copyright 2023 The Dawn & Tint Authors |
| // |
| // Redistribution and use in source and binary forms, with or without |
| // modification, are permitted provided that the following conditions are met: |
| // |
| // 1. Redistributions of source code must retain the above copyright notice, this |
| // list of conditions and the following disclaimer. |
| // |
| // 2. Redistributions in binary form must reproduce the above copyright notice, |
| // this list of conditions and the following disclaimer in the documentation |
| // and/or other materials provided with the distribution. |
| // |
| // 3. Neither the name of the copyright holder nor the names of its |
| // contributors may be used to endorse or promote products derived from |
| // this software without specific prior written permission. |
| // |
| // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" |
| // AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| // IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| // DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE |
| // FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL |
| // DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| // SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, |
| // OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| |
| #include "src/tint/lang/core/type/sampled_texture.h" |
| #include "src/tint/lang/msl/writer/helper_test.h" |
| |
| using namespace tint::core::fluent_types; // NOLINT |
| |
| namespace tint::msl::writer { |
| namespace { |
| |
| TEST_F(MslWriterTest, Function_Empty) { |
| auto* func = b.Function("foo", ty.void_()); |
| func->Block()->Append(b.Return(func)); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.msl; |
| EXPECT_EQ(output_.msl, MetalHeader() + R"( |
| void foo() { |
| } |
| )"); |
| } |
| |
| TEST_F(MslWriterTest, EntryPointParameterBufferBindingPoint) { |
| auto* storage = b.Var("storage_var", ty.ptr(core::AddressSpace::kStorage, ty.i32())); |
| auto* uniform = b.Var("uniform_var", ty.ptr(core::AddressSpace::kUniform, ty.i32())); |
| storage->SetBindingPoint(0, 1); |
| uniform->SetBindingPoint(0, 2); |
| mod.root_block->Append(storage); |
| mod.root_block->Append(uniform); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Load(storage); |
| b.Load(uniform); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.msl; |
| EXPECT_EQ(output_.msl, MetalHeader() + R"( |
| struct tint_module_vars_struct { |
| device int* storage_var; |
| const constant int* uniform_var; |
| }; |
| |
| fragment void foo(device int* storage_var [[buffer(1)]], const constant int* uniform_var [[buffer(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.storage_var=storage_var, .uniform_var=uniform_var}; |
| } |
| )"); |
| } |
| |
| TEST_F(MslWriterTest, EntryPointParameterHandleBindingPoint) { |
| auto* t = ty.Get<core::type::SampledTexture>(core::type::TextureDimension::k2d, ty.f32()); |
| auto* texture = b.Var("texture", ty.ptr<handle>(t)); |
| auto* sampler = b.Var("sampler", ty.ptr<handle>(ty.sampler())); |
| texture->SetBindingPoint(0, 1); |
| sampler->SetBindingPoint(0, 2); |
| mod.root_block->Append(texture); |
| mod.root_block->Append(sampler); |
| |
| auto* func = b.Function("foo", ty.void_(), core::ir::Function::PipelineStage::kFragment); |
| b.Append(func->Block(), [&] { |
| b.Load(texture); |
| b.Load(sampler); |
| b.Return(func); |
| }); |
| |
| ASSERT_TRUE(Generate()) << err_ << output_.msl; |
| EXPECT_EQ(output_.msl, R"(#include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| texture2d<float, access::sample> texture; |
| sampler sampler; |
| }; |
| |
| fragment void foo(texture2d<float, access::sample> texture [[texture(1)]], sampler sampler [[sampler(2)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.texture=texture, .sampler=sampler}; |
| } |
| )"); |
| } |
| |
| } // namespace |
| } // namespace tint::msl::writer |