Roll third_party/webgpu-cts/ dac3646b1..d7e8d005d (18 commits)

Update:
 - expectations.txt
 - ts_sources.txt
 - resource_files.txt
 - webtest .html files


https://chromium.googlesource.com/external/github.com/gpuweb/cts/+log/dac3646b15e7..d7e8d005dd88
 - d7e8d0 webgpu/shader: Migrate all `f32` expression tests to the CaseCache.
 - ea0cfe Add a DataCache & expression CaseCache
 - c6c3b7 op: Implement 'simple_blend_constant,setting_blend_constant' test in blending.spec.ts (#1984)
 - da9eeb operation,rendering,blending nits (#1986)
 - 9c990c Implement `refract` f32 tests (#1962)
 - 6b5a1f transferControlToOffscreen nits
 - 9eb57d Implement `fma` f32 tests (#1967)
 - aa6489 op: Implement 'default_blend_color,initial_blend_color' test in blending.spec.ts (#1980)
 - 7fbc3b Update rg11b10ufloat_renderable.spec.ts
 - 473ddf Add rg11b10ufloat-renderable validation test plan (#1937)
 - e36d82 Simplify code around ULP calculations and fix subtly wrong tests (#1974)
 - 634afd op: op: Implement 'index_format,setIndexBuffer_different_formats' test in index_format.spec.ts (#1973)
 - 62e3da op: Implement 'index_format,change_pipeline_after_setIndexBuffer' test in index_format.spec.ts (#1969)
 - 60769d Add f16 test ranges to quantizeToF16
 - 02f468 Fix quantizeToF16 tests to not test overflow cases for const input source
 - f5f8fc Implement 'render_bundle_commands' test in encoder_open_state.spec.ts (#1961)
 - f3375a Add support to load cross origin resources (#1951)
 - 85e3b4 Convert asin, acos and atanh to a filtered range when needed. (#1963)

Created with './tools/run cts roll'

Change-Id: I9d5a39fd2b4d951e3b001d7eab656ec20609ab7b
Cq-Include-Trybots: luci.chromium.try:dawn-try-win10-x86-rel,linux-dawn-rel,mac-dawn-rel,win-dawn-rel
Include-Ci-Only-Tests: true
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/109765
Auto-Submit: Ben Clayton <bclayton@google.com>
Commit-Queue: Ben Clayton <bclayton@google.com>
Reviewed-by: Antonio Maiorano <amaiorano@google.com>
Kokoro: Ben Clayton <bclayton@google.com>
Reviewed-by: James Price <jrprice@google.com>
5 files changed
tree: 36bf8885777116ed8e0e5bd365aaf7237fee34e3
  1. .vscode/
  2. build_overrides/
  3. docs/
  4. generator/
  5. include/
  6. infra/
  7. scripts/
  8. src/
  9. test/
  10. third_party/
  11. tools/
  12. webgpu-cts/
  13. .clang-format
  14. .clang-tidy
  15. .gitattributes
  16. .gitignore
  17. .gn
  18. AUTHORS
  19. BUILD.gn
  20. CMakeLists.txt
  21. CMakeSettings.json
  22. CODE_OF_CONDUCT.md
  23. codereview.settings
  24. CONTRIBUTING.md
  25. CPPLINT.cfg
  26. dawn.json
  27. dawn_wire.json
  28. DEPS
  29. DIR_METADATA
  30. Doxyfile
  31. go.mod
  32. go.sum
  33. go_presubmit_support.py
  34. LICENSE
  35. OWNERS
  36. PRESUBMIT.py
  37. README.chromium
  38. README.md
  39. tint_overrides_with_defaults.gni
README.md

Dawn's logo: a sun rising behind a stylized mountain inspired by the WebGPU logo. The text Dawn is written below it.

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

Status

(TODO)

License

Apache 2.0 Public License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.