blob: 474ff196d17f2832b17eda2472a1a87f0bbcded1 [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 3> subgroupAdd_0dd12a() {
vector<float16_t, 3> res = WaveActiveSum((float16_t(1.0h)).xxx);
return res;
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 3> >(0u, subgroupAdd_0dd12a());
return;
}
FXC validation failure:
C:\src\dawn\Shader@0x000001661A078960(3,8-16): error X3000: syntax error: unexpected token 'float16_t'