blob: af60b6dc7a8bcf5b39372693ca9c527c418b6aae [file] [log] [blame]
SKIP: INVALID
RWByteAddressBuffer prevent_dce : register(u0);
vector<float16_t, 2> subgroupMul_6aaaf3() {
vector<float16_t, 2> res = WaveActiveProduct((float16_t(1.0h)).xx);
return res;
}
void fragment_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, subgroupMul_6aaaf3());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store<vector<float16_t, 2> >(0u, subgroupMul_6aaaf3());
}
FXC validation failure:
C:\src\dawn\Shader@0x0000025AA5A0E900(3,8-16): error X3000: syntax error: unexpected token 'float16_t'