SKIP: INVALID | |
RWByteAddressBuffer prevent_dce : register(u0); | |
vector<float16_t, 2> subgroupExclusiveAdd_01de08() { | |
vector<float16_t, 2> arg_0 = (float16_t(1.0h)).xx; | |
vector<float16_t, 2> res = WavePrefixSum(arg_0); | |
return res; | |
} | |
[numthreads(1, 1, 1)] | |
void compute_main() { | |
prevent_dce.Store<vector<float16_t, 2> >(0u, subgroupExclusiveAdd_01de08()); | |
return; | |
} | |
FXC validation failure: | |
C:\src\dawn\Shader@0x0000021B04B460F0(3,8-16): error X3000: syntax error: unexpected token 'float16_t' | |