blob: b6fbbac5fc90e4ae568bceb9898be74defd40dd1 [file] [log] [blame]
Texture2D<uint4> arg_0 : register(t0, space1);
void textureLoad_6154d4() {
int2 arg_1 = (1).xx;
int arg_2 = 1;
uint4 res = arg_0.Load(int3(arg_1, arg_2));
}
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
textureLoad_6154d4();
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}
void fragment_main() {
textureLoad_6154d4();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
textureLoad_6154d4();
return;
}