@group(1) @binding(0) var arg_0 : texture_external; | |
fn textureLoad2d(texture : texture_external, coords : vec2<i32>) -> vec4<f32> { | |
return textureLoad(texture, coords); | |
} | |
fn doTextureLoad() { | |
var res : vec4<f32> = textureLoad2d(arg_0, vec2<i32>()); | |
} | |
@vertex | |
fn vertex_main() -> @builtin(position) vec4<f32> { | |
doTextureLoad(); | |
return vec4<f32>(); | |
} | |
@fragment | |
fn fragment_main() { | |
doTextureLoad(); | |
} | |
@compute @workgroup_size(1) | |
fn compute_main() { | |
doTextureLoad(); | |
} |