blob: 05405fc7a5a53f4dcc4e3b0a50edd70cc7c5ec70 [file] [log] [blame]
RWTexture2D<float4> tex : register(u0, space0);
struct tint_symbol {
float4 value : SV_Position;
};
float4 vertex_main_inner() {
const float4 value = float4(1.0f, 2.0f, 3.0f, 4.0f);
tex[int2(9, 8)] = value;
return (0.0f).xxxx;
}
tint_symbol vertex_main() {
const float4 inner_result = vertex_main_inner();
tint_symbol wrapper_result = (tint_symbol)0;
wrapper_result.value = inner_result;
return wrapper_result;
}