| // Copyright 2017 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef SRC_DAWN_NATIVE_DEVICE_H_ |
| #define SRC_DAWN_NATIVE_DEVICE_H_ |
| |
| #include <memory> |
| #include <mutex> |
| #include <string> |
| #include <unordered_set> |
| #include <utility> |
| #include <vector> |
| |
| #include "dawn/native/CacheKey.h" |
| #include "dawn/native/Commands.h" |
| #include "dawn/native/ComputePipeline.h" |
| #include "dawn/native/Error.h" |
| #include "dawn/native/Features.h" |
| #include "dawn/native/Format.h" |
| #include "dawn/native/Forward.h" |
| #include "dawn/native/Limits.h" |
| #include "dawn/native/ObjectBase.h" |
| #include "dawn/native/ObjectType_autogen.h" |
| #include "dawn/native/RefCountedWithExternalCount.h" |
| #include "dawn/native/Toggles.h" |
| #include "dawn/native/UsageValidationMode.h" |
| |
| #include "dawn/native/DawnNative.h" |
| #include "dawn/native/dawn_platform.h" |
| |
| namespace dawn::platform { |
| class WorkerTaskPool; |
| } // namespace dawn::platform |
| |
| namespace dawn::native { |
| class AsyncTaskManager; |
| class AttachmentState; |
| class AttachmentStateBlueprint; |
| class Blob; |
| class BlobCache; |
| class CallbackTaskManager; |
| class DynamicUploader; |
| class ErrorScopeStack; |
| class OwnedCompilationMessages; |
| struct CallbackTask; |
| struct InternalPipelineStore; |
| struct ShaderModuleParseResult; |
| |
| using WGSLExtensionSet = std::unordered_set<std::string>; |
| |
| class DeviceBase : public RefCountedWithExternalCount { |
| public: |
| DeviceBase(AdapterBase* adapter, |
| const DeviceDescriptor* descriptor, |
| const TogglesState& deviceToggles); |
| ~DeviceBase() override; |
| |
| // Handles the error, causing a device loss if applicable. Almost always when a device loss |
| // occurs because of an error, we want to call the device loss callback with an undefined |
| // reason, but the ForceLoss API allows for an injection of the reason, hence the default |
| // argument. The `additionalAllowedErrors` mask allows specifying additional errors are allowed |
| // (on top of validation and device loss errors). Note that "allowed" is defined as surfacing to |
| // users as the respective error rather than causing a device loss instead. |
| void HandleError(std::unique_ptr<ErrorData> error, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None, |
| WGPUDeviceLostReason lost_reason = WGPUDeviceLostReason_Undefined); |
| |
| // Variants of ConsumedError must use the returned boolean to handle failure cases since an |
| // error may cause a device loss and further execution may be undefined. This is especially |
| // true for the ResultOrError variants. |
| [[nodiscard]] bool ConsumedError( |
| MaybeError maybeError, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None) { |
| if (DAWN_UNLIKELY(maybeError.IsError())) { |
| ConsumeError(maybeError.AcquireError(), additionalAllowedErrors); |
| return true; |
| } |
| return false; |
| } |
| |
| template <typename T> |
| [[nodiscard]] bool ConsumedError( |
| ResultOrError<T> resultOrError, |
| T* result, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None) { |
| if (DAWN_UNLIKELY(resultOrError.IsError())) { |
| ConsumeError(resultOrError.AcquireError(), additionalAllowedErrors); |
| return true; |
| } |
| *result = resultOrError.AcquireSuccess(); |
| return false; |
| } |
| |
| template <typename... Args> |
| [[nodiscard]] bool ConsumedError(MaybeError maybeError, |
| InternalErrorType additionalAllowedErrors, |
| const char* formatStr, |
| const Args&... args) { |
| if (DAWN_UNLIKELY(maybeError.IsError())) { |
| std::unique_ptr<ErrorData> error = maybeError.AcquireError(); |
| if (error->GetType() == InternalErrorType::Validation) { |
| error->AppendContext(formatStr, args...); |
| } |
| ConsumeError(std::move(error), additionalAllowedErrors); |
| return true; |
| } |
| return false; |
| } |
| |
| template <typename... Args> |
| [[nodiscard]] bool ConsumedError(MaybeError maybeError, |
| const char* formatStr, |
| const Args&... args) { |
| return ConsumedError(std::move(maybeError), InternalErrorType::None, formatStr, args...); |
| } |
| |
| template <typename T, typename... Args> |
| [[nodiscard]] bool ConsumedError(ResultOrError<T> resultOrError, |
| T* result, |
| InternalErrorType additionalAllowedErrors, |
| const char* formatStr, |
| const Args&... args) { |
| if (DAWN_UNLIKELY(resultOrError.IsError())) { |
| std::unique_ptr<ErrorData> error = resultOrError.AcquireError(); |
| if (error->GetType() == InternalErrorType::Validation) { |
| error->AppendContext(formatStr, args...); |
| } |
| ConsumeError(std::move(error), additionalAllowedErrors); |
| return true; |
| } |
| *result = resultOrError.AcquireSuccess(); |
| return false; |
| } |
| |
| template <typename T, typename... Args> |
| [[nodiscard]] bool ConsumedError(ResultOrError<T> resultOrError, |
| T* result, |
| const char* formatStr, |
| const Args&... args) { |
| return ConsumedError(std::move(resultOrError), result, InternalErrorType::None, formatStr, |
| args...); |
| } |
| |
| MaybeError ValidateObject(const ApiObjectBase* object) const; |
| |
| AdapterBase* GetAdapter() const; |
| virtual dawn::platform::Platform* GetPlatform() const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat or an error if the format |
| // isn't a valid wgpu::TextureFormat or isn't supported by this device. |
| // The pointer returned has the same lifetime as the device. |
| ResultOrError<const Format*> GetInternalFormat(wgpu::TextureFormat format) const; |
| |
| // Returns the Format corresponding to the wgpu::TextureFormat and assumes the format is |
| // valid and supported. |
| // The reference returned has the same lifetime as the device. |
| const Format& GetValidInternalFormat(wgpu::TextureFormat format) const; |
| const Format& GetValidInternalFormat(FormatIndex formatIndex) const; |
| |
| virtual ResultOrError<Ref<CommandBufferBase>> CreateCommandBuffer( |
| CommandEncoder* encoder, |
| const CommandBufferDescriptor* descriptor) = 0; |
| |
| ExecutionSerial GetCompletedCommandSerial() const; |
| ExecutionSerial GetLastSubmittedCommandSerial() const; |
| ExecutionSerial GetPendingCommandSerial() const; |
| |
| // Many Dawn objects are completely immutable once created which means that if two |
| // creations are given the same arguments, they can return the same object. Reusing |
| // objects will help make comparisons between objects by a single pointer comparison. |
| // |
| // Technically no object is immutable as they have a reference count, and an |
| // application with reference-counting issues could "see" that objects are reused. |
| // This is solved by automatic-reference counting, and also the fact that when using |
| // the client-server wire every creation will get a different proxy object, with a |
| // different reference count. |
| // |
| // When trying to create an object, we give both the descriptor and an example of what |
| // the created object will be, the "blueprint". The blueprint is just a FooBase object |
| // instead of a backend Foo object. If the blueprint doesn't match an object in the |
| // cache, then the descriptor is used to make a new object. |
| ResultOrError<Ref<BindGroupLayoutBase>> GetOrCreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken = PipelineCompatibilityToken(0)); |
| void UncacheBindGroupLayout(BindGroupLayoutBase* obj); |
| |
| BindGroupLayoutBase* GetEmptyBindGroupLayout(); |
| |
| void UncacheComputePipeline(ComputePipelineBase* obj); |
| |
| ResultOrError<Ref<TextureViewBase>> GetOrCreatePlaceholderTextureViewForExternalTexture(); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> GetOrCreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor); |
| void UncachePipelineLayout(PipelineLayoutBase* obj); |
| |
| void UncacheRenderPipeline(RenderPipelineBase* obj); |
| |
| ResultOrError<Ref<SamplerBase>> GetOrCreateSampler(const SamplerDescriptor* descriptor); |
| void UncacheSampler(SamplerBase* obj); |
| |
| ResultOrError<Ref<ShaderModuleBase>> GetOrCreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages); |
| void UncacheShaderModule(ShaderModuleBase* obj); |
| |
| Ref<AttachmentState> GetOrCreateAttachmentState(AttachmentStateBlueprint* blueprint); |
| Ref<AttachmentState> GetOrCreateAttachmentState( |
| const RenderBundleEncoderDescriptor* descriptor); |
| Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPipelineDescriptor* descriptor); |
| Ref<AttachmentState> GetOrCreateAttachmentState(const RenderPassDescriptor* descriptor); |
| void UncacheAttachmentState(AttachmentState* obj); |
| |
| Ref<PipelineCacheBase> GetOrCreatePipelineCache(const CacheKey& key); |
| |
| // Object creation methods that be used in a reentrant manner. |
| ResultOrError<Ref<BindGroupBase>> CreateBindGroup( |
| const BindGroupDescriptor* descriptor, |
| UsageValidationMode mode = UsageValidationMode::Default); |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayout( |
| const BindGroupLayoutDescriptor* descriptor, |
| bool allowInternalBinding = false); |
| ResultOrError<Ref<BufferBase>> CreateBuffer(const BufferDescriptor* descriptor); |
| ResultOrError<Ref<CommandEncoder>> CreateCommandEncoder( |
| const CommandEncoderDescriptor* descriptor = nullptr); |
| ResultOrError<Ref<ComputePipelineBase>> CreateComputePipeline( |
| const ComputePipelineDescriptor* descriptor); |
| MaybeError CreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayout( |
| const PipelineLayoutDescriptor* descriptor); |
| ResultOrError<Ref<QuerySetBase>> CreateQuerySet(const QuerySetDescriptor* descriptor); |
| ResultOrError<Ref<RenderBundleEncoder>> CreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| ResultOrError<Ref<RenderPipelineBase>> CreateRenderPipeline( |
| const RenderPipelineDescriptor* descriptor); |
| MaybeError CreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| ResultOrError<Ref<SamplerBase>> CreateSampler(const SamplerDescriptor* descriptor = nullptr); |
| ResultOrError<Ref<ShaderModuleBase>> CreateShaderModule( |
| const ShaderModuleDescriptor* descriptor, |
| OwnedCompilationMessages* compilationMessages = nullptr); |
| ResultOrError<Ref<SwapChainBase>> CreateSwapChain(Surface* surface, |
| const SwapChainDescriptor* descriptor); |
| ResultOrError<Ref<TextureBase>> CreateTexture(const TextureDescriptor* descriptor); |
| ResultOrError<Ref<TextureViewBase>> CreateTextureView(TextureBase* texture, |
| const TextureViewDescriptor* descriptor); |
| |
| // Implementation of API object creation methods. DO NOT use them in a reentrant manner. |
| BindGroupBase* APICreateBindGroup(const BindGroupDescriptor* descriptor); |
| BindGroupLayoutBase* APICreateBindGroupLayout(const BindGroupLayoutDescriptor* descriptor); |
| BufferBase* APICreateBuffer(const BufferDescriptor* descriptor); |
| CommandEncoder* APICreateCommandEncoder(const CommandEncoderDescriptor* descriptor); |
| ComputePipelineBase* APICreateComputePipeline(const ComputePipelineDescriptor* descriptor); |
| PipelineLayoutBase* APICreatePipelineLayout(const PipelineLayoutDescriptor* descriptor); |
| QuerySetBase* APICreateQuerySet(const QuerySetDescriptor* descriptor); |
| void APICreateComputePipelineAsync(const ComputePipelineDescriptor* descriptor, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| void APICreateRenderPipelineAsync(const RenderPipelineDescriptor* descriptor, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| RenderBundleEncoder* APICreateRenderBundleEncoder( |
| const RenderBundleEncoderDescriptor* descriptor); |
| RenderPipelineBase* APICreateRenderPipeline(const RenderPipelineDescriptor* descriptor); |
| ExternalTextureBase* APICreateExternalTexture(const ExternalTextureDescriptor* descriptor); |
| SamplerBase* APICreateSampler(const SamplerDescriptor* descriptor); |
| ShaderModuleBase* APICreateShaderModule(const ShaderModuleDescriptor* descriptor); |
| SwapChainBase* APICreateSwapChain(Surface* surface, const SwapChainDescriptor* descriptor); |
| TextureBase* APICreateTexture(const TextureDescriptor* descriptor); |
| |
| InternalPipelineStore* GetInternalPipelineStore(); |
| |
| // For Dawn Wire |
| BufferBase* APICreateErrorBuffer(const BufferDescriptor* desc); |
| ExternalTextureBase* APICreateErrorExternalTexture(); |
| TextureBase* APICreateErrorTexture(const TextureDescriptor* desc); |
| |
| AdapterBase* APIGetAdapter(); |
| QueueBase* APIGetQueue(); |
| |
| bool APIGetLimits(SupportedLimits* limits) const; |
| bool APIHasFeature(wgpu::FeatureName feature) const; |
| size_t APIEnumerateFeatures(wgpu::FeatureName* features) const; |
| void APIInjectError(wgpu::ErrorType type, const char* message); |
| bool APITick(); |
| void APIValidateTextureDescriptor(const TextureDescriptor* desc); |
| |
| void APISetDeviceLostCallback(wgpu::DeviceLostCallback callback, void* userdata); |
| void APISetUncapturedErrorCallback(wgpu::ErrorCallback callback, void* userdata); |
| void APISetLoggingCallback(wgpu::LoggingCallback callback, void* userdata); |
| void APIPushErrorScope(wgpu::ErrorFilter filter); |
| bool APIPopErrorScope(wgpu::ErrorCallback callback, void* userdata); |
| |
| MaybeError ValidateIsAlive() const; |
| |
| BlobCache* GetBlobCache(); |
| Blob LoadCachedBlob(const CacheKey& key); |
| void StoreCachedBlob(const CacheKey& key, const Blob& blob); |
| |
| MaybeError CopyFromStagingToBuffer(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size); |
| MaybeError CopyFromStagingToTexture(BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels); |
| |
| DynamicUploader* GetDynamicUploader() const; |
| |
| // The device state which is a combination of creation state and loss state. |
| // |
| // - BeingCreated: the device didn't finish creation yet and the frontend cannot be used |
| // (both for the application calling WebGPU, or re-entrant calls). No work exists on |
| // the GPU timeline. |
| // - Alive: the device is usable and might have work happening on the GPU timeline. |
| // - BeingDisconnected: the device is no longer usable because we are waiting for all |
| // work on the GPU timeline to finish. (this is to make validation prevent the |
| // application from adding more work during the transition from Available to |
| // Disconnected) |
| // - Disconnected: there is no longer work happening on the GPU timeline and the CPU data |
| // structures can be safely destroyed without additional synchronization. |
| // - Destroyed: the device is disconnected and resources have been reclaimed. |
| enum class State { |
| BeingCreated, |
| Alive, |
| BeingDisconnected, |
| Disconnected, |
| Destroyed, |
| }; |
| State GetState() const; |
| bool IsLost() const; |
| ApiObjectList* GetObjectTrackingList(ObjectType type); |
| |
| std::vector<const char*> GetTogglesUsed() const; |
| WGSLExtensionSet GetWGSLExtensionAllowList() const; |
| bool IsToggleEnabled(Toggle toggle) const; |
| bool IsValidationEnabled() const; |
| bool IsRobustnessEnabled() const; |
| size_t GetLazyClearCountForTesting(); |
| void IncrementLazyClearCountForTesting(); |
| size_t GetDeprecationWarningCountForTesting(); |
| void EmitDeprecationWarning(const std::string& warning); |
| void EmitLog(const char* message); |
| void EmitLog(WGPULoggingType loggingType, const char* message); |
| void APIForceLoss(wgpu::DeviceLostReason reason, const char* message); |
| QueueBase* GetQueue() const; |
| |
| friend class IgnoreLazyClearCountScope; |
| |
| // Check for passed fences and set the new completed serial |
| MaybeError CheckPassedSerials(); |
| |
| MaybeError Tick(); |
| |
| // TODO(crbug.com/dawn/839): Organize the below backend-specific parameters into the struct |
| // BackendMetadata that we can query from the device. |
| virtual uint32_t GetOptimalBytesPerRowAlignment() const = 0; |
| virtual uint64_t GetOptimalBufferToTextureCopyOffsetAlignment() const = 0; |
| virtual uint64_t GetBufferCopyOffsetAlignmentForDepthStencil() const; |
| |
| virtual float GetTimestampPeriodInNS() const = 0; |
| |
| virtual bool ShouldDuplicateNumWorkgroupsForDispatchIndirect( |
| ComputePipelineBase* computePipeline) const; |
| |
| virtual bool MayRequireDuplicationOfIndirectParameters() const; |
| |
| virtual bool ShouldDuplicateParametersForDrawIndirect( |
| const RenderPipelineBase* renderPipelineBase) const; |
| |
| bool HasFeature(Feature feature) const; |
| |
| const CombinedLimits& GetLimits() const; |
| |
| AsyncTaskManager* GetAsyncTaskManager() const; |
| CallbackTaskManager* GetCallbackTaskManager() const; |
| dawn::platform::WorkerTaskPool* GetWorkerTaskPool() const; |
| |
| void AddComputePipelineAsyncCallbackTask(Ref<ComputePipelineBase> pipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| void AddRenderPipelineAsyncCallbackTask(Ref<RenderPipelineBase> pipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| |
| PipelineCompatibilityToken GetNextPipelineCompatibilityToken(); |
| |
| const CacheKey& GetCacheKey() const; |
| const std::string& GetLabel() const; |
| void APISetLabel(const char* label); |
| void APIDestroy(); |
| |
| virtual void AppendDebugLayerMessages(ErrorData* error) {} |
| |
| void AssumeCommandsCompleteForTesting(); |
| |
| // Whether the device is having scheduled commands to be submitted or executed. |
| // There are "Scheduled" "Pending" and "Executing" commands. Frontend knows "Executing" commands |
| // and backend knows "Pending" commands. "Scheduled" commands are either "Pending" or |
| // "Executing". |
| bool HasScheduledCommands() const; |
| // The serial by which time all currently submitted or pending operations will be completed. |
| ExecutionSerial GetScheduledWorkDoneSerial() const; |
| |
| // For the commands being internally recorded in backend, that were not urgent to submit, this |
| // method makes them to be submitted as soon as possbile in next ticks. |
| virtual void ForceEventualFlushOfCommands() = 0; |
| |
| // In the 'Normal' mode, currently recorded commands in the backend normally will be actually |
| // submitted in the next Tick. However in the 'Passive' mode, the submission will be postponed |
| // as late as possible, for example, until the client has explictly issued a submission. |
| enum class SubmitMode { Normal, Passive }; |
| |
| protected: |
| // Constructor used only for mocking and testing. |
| DeviceBase(); |
| |
| void ForceSetToggleForTesting(Toggle toggle, bool isEnabled); |
| |
| MaybeError Initialize(Ref<QueueBase> defaultQueue); |
| void DestroyObjects(); |
| void Destroy(); |
| |
| // Incrememt mLastSubmittedSerial when we submit the next serial |
| void IncrementLastSubmittedCommandSerial(); |
| |
| private: |
| void WillDropLastExternalRef() override; |
| |
| virtual ResultOrError<Ref<BindGroupBase>> CreateBindGroupImpl( |
| const BindGroupDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<BindGroupLayoutBase>> CreateBindGroupLayoutImpl( |
| const BindGroupLayoutDescriptor* descriptor, |
| PipelineCompatibilityToken pipelineCompatibilityToken) = 0; |
| virtual ResultOrError<Ref<BufferBase>> CreateBufferImpl(const BufferDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<ExternalTextureBase>> CreateExternalTextureImpl( |
| const ExternalTextureDescriptor* descriptor); |
| virtual ResultOrError<Ref<PipelineLayoutBase>> CreatePipelineLayoutImpl( |
| const PipelineLayoutDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<QuerySetBase>> CreateQuerySetImpl( |
| const QuerySetDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<SamplerBase>> CreateSamplerImpl( |
| const SamplerDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<ShaderModuleBase>> CreateShaderModuleImpl( |
| const ShaderModuleDescriptor* descriptor, |
| ShaderModuleParseResult* parseResult, |
| OwnedCompilationMessages* compilationMessages) = 0; |
| virtual ResultOrError<Ref<SwapChainBase>> CreateSwapChainImpl( |
| const SwapChainDescriptor* descriptor) = 0; |
| // Note that previousSwapChain may be nullptr, or come from a different backend. |
| virtual ResultOrError<Ref<NewSwapChainBase>> CreateSwapChainImpl( |
| Surface* surface, |
| NewSwapChainBase* previousSwapChain, |
| const SwapChainDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<TextureBase>> CreateTextureImpl( |
| const TextureDescriptor* descriptor) = 0; |
| virtual ResultOrError<Ref<TextureViewBase>> CreateTextureViewImpl( |
| TextureBase* texture, |
| const TextureViewDescriptor* descriptor) = 0; |
| virtual Ref<ComputePipelineBase> CreateUninitializedComputePipelineImpl( |
| const ComputePipelineDescriptor* descriptor) = 0; |
| virtual Ref<RenderPipelineBase> CreateUninitializedRenderPipelineImpl( |
| const RenderPipelineDescriptor* descriptor) = 0; |
| virtual void SetLabelImpl(); |
| |
| virtual MaybeError TickImpl() = 0; |
| |
| ResultOrError<Ref<BindGroupLayoutBase>> CreateEmptyBindGroupLayout(); |
| |
| Ref<ComputePipelineBase> GetCachedComputePipeline( |
| ComputePipelineBase* uninitializedComputePipeline); |
| Ref<RenderPipelineBase> GetCachedRenderPipeline( |
| RenderPipelineBase* uninitializedRenderPipeline); |
| Ref<ComputePipelineBase> AddOrGetCachedComputePipeline( |
| Ref<ComputePipelineBase> computePipeline); |
| Ref<RenderPipelineBase> AddOrGetCachedRenderPipeline(Ref<RenderPipelineBase> renderPipeline); |
| virtual Ref<PipelineCacheBase> GetOrCreatePipelineCacheImpl(const CacheKey& key); |
| virtual void InitializeComputePipelineAsyncImpl(Ref<ComputePipelineBase> computePipeline, |
| WGPUCreateComputePipelineAsyncCallback callback, |
| void* userdata); |
| virtual void InitializeRenderPipelineAsyncImpl(Ref<RenderPipelineBase> renderPipeline, |
| WGPUCreateRenderPipelineAsyncCallback callback, |
| void* userdata); |
| |
| void ApplyFeatures(const DeviceDescriptor* deviceDescriptor); |
| |
| void SetWGSLExtensionAllowList(); |
| |
| void ConsumeError(std::unique_ptr<ErrorData> error, |
| InternalErrorType additionalAllowedErrors = InternalErrorType::None); |
| |
| // Each backend should implement to check their passed fences if there are any and return a |
| // completed serial. Return 0 should indicate no fences to check. |
| virtual ResultOrError<ExecutionSerial> CheckAndUpdateCompletedSerials() = 0; |
| // During shut down of device, some operations might have been started since the last submit |
| // and waiting on a serial that doesn't have a corresponding fence enqueued. Fake serials to |
| // make all commands look completed. |
| void AssumeCommandsComplete(); |
| bool HasPendingTasks(); |
| bool IsDeviceIdle(); |
| |
| // mCompletedSerial tracks the last completed command serial that the fence has returned. |
| // mLastSubmittedSerial tracks the last submitted command serial. |
| // During device removal, the serials could be artificially incremented |
| // to make it appear as if commands have been compeleted. |
| ExecutionSerial mCompletedSerial = ExecutionSerial(0); |
| ExecutionSerial mLastSubmittedSerial = ExecutionSerial(0); |
| |
| // DestroyImpl is used to clean up and release resources used by device, does not wait for |
| // GPU or check errors. |
| virtual void DestroyImpl() = 0; |
| |
| // WaitForIdleForDestruction waits for GPU to finish, checks errors and gets ready for |
| // destruction. This is only used when properly destructing the device. For a real |
| // device loss, this function doesn't need to be called since the driver already closed all |
| // resources. |
| virtual MaybeError WaitForIdleForDestruction() = 0; |
| |
| // Indicates whether the backend has pending commands to be submitted as soon as possible. |
| virtual bool HasPendingCommands() const = 0; |
| |
| virtual MaybeError CopyFromStagingToBufferImpl(BufferBase* source, |
| uint64_t sourceOffset, |
| BufferBase* destination, |
| uint64_t destinationOffset, |
| uint64_t size) = 0; |
| virtual MaybeError CopyFromStagingToTextureImpl(const BufferBase* source, |
| const TextureDataLayout& src, |
| const TextureCopy& dst, |
| const Extent3D& copySizePixels) = 0; |
| |
| wgpu::ErrorCallback mUncapturedErrorCallback = nullptr; |
| void* mUncapturedErrorUserdata = nullptr; |
| |
| wgpu::LoggingCallback mLoggingCallback = nullptr; |
| void* mLoggingUserdata = nullptr; |
| |
| wgpu::DeviceLostCallback mDeviceLostCallback = nullptr; |
| void* mDeviceLostUserdata = nullptr; |
| |
| std::unique_ptr<ErrorScopeStack> mErrorScopeStack; |
| |
| Ref<AdapterBase> mAdapter; |
| |
| // The object caches aren't exposed in the header as they would require a lot of |
| // additional includes. |
| struct Caches; |
| std::unique_ptr<Caches> mCaches; |
| |
| Ref<BindGroupLayoutBase> mEmptyBindGroupLayout; |
| |
| Ref<TextureViewBase> mExternalTexturePlaceholderView; |
| |
| std::unique_ptr<DynamicUploader> mDynamicUploader; |
| std::unique_ptr<AsyncTaskManager> mAsyncTaskManager; |
| Ref<QueueBase> mQueue; |
| |
| struct DeprecationWarnings; |
| std::unique_ptr<DeprecationWarnings> mDeprecationWarnings; |
| |
| State mState = State::BeingCreated; |
| |
| PerObjectType<ApiObjectList> mObjectLists; |
| |
| FormatTable mFormatTable; |
| |
| TogglesState mToggles; |
| |
| size_t mLazyClearCountForTesting = 0; |
| std::atomic_uint64_t mNextPipelineCompatibilityToken; |
| |
| CombinedLimits mLimits; |
| FeaturesSet mEnabledFeatures; |
| WGSLExtensionSet mWGSLExtensionAllowList; |
| |
| std::unique_ptr<InternalPipelineStore> mInternalPipelineStore; |
| |
| Ref<CallbackTaskManager> mCallbackTaskManager; |
| std::unique_ptr<dawn::platform::WorkerTaskPool> mWorkerTaskPool; |
| std::string mLabel; |
| CacheKey mDeviceCacheKey; |
| }; |
| |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetComputePipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const ComputePipelineDescriptor& descriptor, |
| ComputePipelineDescriptor* outDescriptor); |
| |
| ResultOrError<Ref<PipelineLayoutBase>> ValidateLayoutAndGetRenderPipelineDescriptorWithDefaults( |
| DeviceBase* device, |
| const RenderPipelineDescriptor& descriptor, |
| RenderPipelineDescriptor* outDescriptor); |
| |
| class IgnoreLazyClearCountScope : public NonMovable { |
| public: |
| explicit IgnoreLazyClearCountScope(DeviceBase* device); |
| ~IgnoreLazyClearCountScope(); |
| |
| private: |
| // Disable heap allocation |
| void* operator new(size_t) = delete; |
| |
| DeviceBase* mDevice; |
| size_t mLazyClearCountForTesting; |
| }; |
| |
| } // namespace dawn::native |
| |
| #endif // SRC_DAWN_NATIVE_DEVICE_H_ |