blob: 2d866757d59adaee94057d0655d1314276627702 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp sampler2DShadow f_arg_0_arg_1;
float textureSample_38bbb9() {
float res = texture(f_arg_0_arg_1, vec3(vec2(1.0f), 0.0f));
return res;
}
void main() {
v.inner = textureSample_38bbb9();
}