#version 460 | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, std430) | |
buffer f_prevent_dce_block_ssbo { | |
vec4 inner; | |
} v; | |
uniform highp samplerCubeArray f_arg_0_arg_1; | |
vec4 textureSampleBias_eed7c4() { | |
vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f)); | |
return res; | |
} | |
void main() { | |
v.inner = textureSampleBias_eed7c4(); | |
} |