blob: b4f642db7b9833d0e5e4102247544a80ef083863 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
vec4 inner;
} v;
uniform highp samplerCubeArray f_arg_0_arg_1;
vec4 textureSampleBias_eed7c4() {
vec4 res = texture(f_arg_0_arg_1, vec4(vec3(1.0f), float(1)), clamp(1.0f, -16.0f, 15.9899997711181640625f));
return res;
}
void main() {
v.inner = textureSampleBias_eed7c4();
}