blob: 5212e676904a76601860171ccad04d8e72becdc8 [file] [log] [blame]
#version 460
precision highp float;
precision highp int;
layout(binding = 0, std430)
buffer f_prevent_dce_block_ssbo {
float inner;
} v;
uniform highp samplerCubeArrayShadow f_arg_0_arg_1;
float textureSampleCompare_a3ca7e() {
vec3 arg_2 = vec3(1.0f);
int arg_3 = 1;
float arg_4 = 1.0f;
vec3 v_1 = arg_2;
float v_2 = arg_4;
float res = texture(f_arg_0_arg_1, vec4(v_1, float(arg_3)), v_2);
return res;
}
void main() {
v.inner = textureSampleCompare_a3ca7e();
}