Make HLSL cache key guard comment ASSERT more specific

SPIRV-Cross still emits some comments, so for now, just check that
the specific guard comments Dawn uses are not contained in the HLSL
output.

Bug: dawn:549
Change-Id: Ia6d32befa5ef983e56494542d46e9c3592b6480a
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/36300
Reviewed-by: Austin Eng <enga@chromium.org>
Commit-Queue: Austin Eng <enga@chromium.org>
diff --git a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
index 3c34203..96bb4ba 100644
--- a/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
+++ b/src/dawn_native/d3d12/ShaderModuleD3D12.cpp
@@ -372,11 +372,14 @@
         // blob.
         // These strings can be HLSL comments because Tint does not emit HLSL comments.
         // TODO(dawn:549): Replace guards strings with something more secure.
-        ASSERT(hlslSource.find("//") == std::string::npos);
+        constexpr char kStartGuard[] = "// Start shader autogenerated by Dawn.";
+        constexpr char kEndGuard[] = "// End shader autogenerated by Dawn.";
+        ASSERT(hlslSource.find(kStartGuard) == std::string::npos);
+        ASSERT(hlslSource.find(kEndGuard) == std::string::npos);
 
-        stream << "// Start shader autogenerated by Dawn.";
+        stream << kStartGuard << "\n";
         stream << hlslSource;
-        stream << "// End of shader autogenerated by Dawn.";
+        stream << "\n" << kEndGuard;
 
         stream << compileFlags;