commit | d2170a3da19e5108c717198a4cfd00a94e8b0ec8 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Nov 02 23:53:55 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Nov 02 23:53:55 2023 +0000 |
tree | f964d4142c6518e240898af651312e719003408c | |
parent | 5f94c14ee5c502c2bc11ab59837474d7b281be29 [diff] |
[spirv-reader] Add requires for RW textures Not strictly necessary, but signals intent more clearly in the generated WGSL shaders. Bug: tint:2088 Change-Id: I201ea48ffb3d6f754147aab646d1c418c7226366 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/159100 Kokoro: Kokoro <noreply+kokoro@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.