| struct buf0 { |
| quarter : f32, |
| } |
| |
| @group(0) @binding(0) var<uniform> x_7 : buf0; |
| |
| var<private> x_GLF_color : vec4<f32>; |
| |
| fn main_1() { |
| var N : vec4<f32>; |
| var I : vec4<f32>; |
| var Nref : vec4<f32>; |
| var v : vec4<f32>; |
| N = vec4<f32>(1.0, 2.0, 3.0, 4.0); |
| let x_44 : f32 = x_7.quarter; |
| I = vec4<f32>(4.0, 87.589996338, x_44, 92.510002136); |
| Nref = vec4<f32>(17.049999237, -6.099999905, 4329.370605469, 2.700000048); |
| let x_46 : vec4<f32> = N; |
| let x_47 : vec4<f32> = I; |
| let x_48 : vec4<f32> = Nref; |
| v = faceForward(x_46, x_47, x_48); |
| let x_50 : vec4<f32> = v; |
| if (all((x_50 == vec4<f32>(-1.0, -2.0, -3.0, -4.0)))) { |
| x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0); |
| } else { |
| x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0); |
| } |
| return; |
| } |
| |
| struct main_out { |
| @location(0) |
| x_GLF_color_1 : vec4<f32>, |
| } |
| |
| @fragment |
| fn main() -> main_out { |
| main_1(); |
| return main_out(x_GLF_color); |
| } |