#include <metal_stdlib> | |
using namespace metal; | |
struct tint_symbol { | |
float4 value [[color(0)]]; | |
}; | |
fragment tint_symbol frag_main() { | |
float b = 0.0f; | |
float3 v = float3(b); | |
tint_symbol const tint_symbol_1 = {.value=float4(v, 1.0f)}; | |
return tint_symbol_1; | |
} | |