blob: c8f96cf555a5202b507d7b0149836146b9a8f040 [file] [log] [blame]
Texture2D<float4> arg_0 : register(t0, space1);
void ignore_5c9edf() {
arg_0;
}
struct tint_symbol {
float4 value : SV_Position;
};
tint_symbol vertex_main() {
ignore_5c9edf();
const tint_symbol tint_symbol_1 = {float4(0.0f, 0.0f, 0.0f, 0.0f)};
return tint_symbol_1;
}
void fragment_main() {
ignore_5c9edf();
return;
}
[numthreads(1, 1, 1)]
void compute_main() {
ignore_5c9edf();
return;
}