| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ int one; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) { |
| int a = 0; |
| int i0 = 0; |
| int i1 = 0; |
| int i2 = 0; |
| int i3 = 0; |
| int i4 = 0; |
| int i5 = 0; |
| int i6 = 0; |
| int i7 = 0; |
| int i8_1 = 0; |
| int i9 = 0; |
| a = 0; |
| i0 = 0; |
| while (true) { |
| int const x_40 = i0; |
| int const x_42 = x_7.one; |
| if ((x_40 < x_42)) { |
| } else { |
| break; |
| } |
| i1 = 0; |
| while (true) { |
| int const x_49 = i1; |
| int const x_51 = x_7.one; |
| if ((x_49 < x_51)) { |
| } else { |
| break; |
| } |
| i2 = 0; |
| while (true) { |
| int const x_58 = i2; |
| int const x_60 = x_7.one; |
| if ((x_58 < x_60)) { |
| } else { |
| break; |
| } |
| i3 = 0; |
| while (true) { |
| int const x_67 = i3; |
| int const x_69 = x_7.one; |
| if ((x_67 < (x_69 + 2))) { |
| } else { |
| break; |
| } |
| i4 = 0; |
| while (true) { |
| int const x_77 = i4; |
| int const x_79 = x_7.one; |
| if ((x_77 < x_79)) { |
| } else { |
| break; |
| } |
| i5 = 0; |
| while (true) { |
| int const x_86 = i5; |
| int const x_88 = x_7.one; |
| if ((x_86 < x_88)) { |
| } else { |
| break; |
| } |
| while (true) { |
| int const x_96 = x_7.one; |
| if ((x_96 > 0)) { |
| } else { |
| break; |
| } |
| i6 = 0; |
| while (true) { |
| int const x_103 = i6; |
| int const x_105 = x_7.one; |
| if ((x_103 < x_105)) { |
| } else { |
| break; |
| } |
| i7 = 0; |
| while (true) { |
| int const x_112 = i7; |
| int const x_114 = x_7.one; |
| if ((x_112 < x_114)) { |
| } else { |
| break; |
| } |
| i8_1 = 0; |
| while (true) { |
| int const x_121 = i8_1; |
| int const x_123 = x_7.one; |
| if ((x_121 < x_123)) { |
| } else { |
| break; |
| } |
| i9 = 0; |
| while (true) { |
| int const x_130 = i9; |
| int const x_132 = x_7.one; |
| if ((x_130 < x_132)) { |
| } else { |
| break; |
| } |
| int const x_135 = a; |
| a = (x_135 + 1); |
| { |
| int const x_137 = i9; |
| i9 = (x_137 + 1); |
| } |
| } |
| { |
| int const x_139 = i8_1; |
| i8_1 = (x_139 + 1); |
| } |
| } |
| { |
| int const x_141 = i7; |
| i7 = (x_141 + 1); |
| } |
| } |
| { |
| int const x_143 = i6; |
| i6 = (x_143 + 1); |
| } |
| } |
| break; |
| } |
| { |
| int const x_145 = i5; |
| i5 = (x_145 + 1); |
| } |
| } |
| { |
| int const x_147 = i4; |
| i4 = (x_147 + 1); |
| } |
| } |
| { |
| int const x_149 = i3; |
| i3 = (x_149 + 1); |
| } |
| } |
| { |
| int const x_151 = i2; |
| i2 = (x_151 + 1); |
| } |
| } |
| { |
| int const x_153 = i1; |
| i1 = (x_153 + 1); |
| } |
| } |
| { |
| int const x_155 = i0; |
| i0 = (x_155 + 1); |
| } |
| } |
| int const x_157 = a; |
| if ((x_157 == 3)) { |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| } else { |
| *(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| } |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_7, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |