| static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| float nb_mod_f1_(inout float limit) { |
| int x_injected_loop_counter = 0; |
| int x_injected_loop_counter_1 = 0; |
| const float x_37 = limit; |
| if ((1.0f >= x_37)) { |
| return 1.0f; |
| } |
| x_injected_loop_counter = 0; |
| while (true) { |
| const bool x_42 = (0 < 2); |
| x_injected_loop_counter_1 = 0; |
| while (true) { |
| const bool x_47 = (0 < 1); |
| return 1.0f; |
| } |
| } |
| return 0.0f; |
| } |
| |
| void main_1() { |
| float param = 0.0f; |
| const float x_34 = gl_FragCoord.x; |
| param = x_34; |
| const float x_35 = nb_mod_f1_(param); |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 gl_FragCoord_param : SV_Position; |
| }; |
| struct tint_symbol_2 { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol_2 main(tint_symbol_1 tint_symbol) { |
| const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param; |
| gl_FragCoord = gl_FragCoord_param; |
| main_1(); |
| const main_out tint_symbol_3 = {x_GLF_color}; |
| const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1}; |
| return tint_symbol_4; |
| } |