commit | 9acf005c437d1ec0c931afa37389807ba029a98b | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Jul 19 17:52:30 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Jul 19 17:52:30 2023 +0000 |
tree | 086bd8ee23ffcbcbea6d42f0ac99817922eb080d | |
parent | f07b983d587426394f4c324b780170f5885ad48d [diff] |
[ir][spirv-writer] Handle textureLoad builtin This maps to OpImageFetch. Refactor some logic from TextureSample that can be reused for TextureLoad. Bug: tint:1906 Change-Id: Ie1ea9d707b43eee9bff0db5cc4ef9367305028f8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/141541 Reviewed-by: Ben Clayton <bclayton@google.com> Auto-Submit: James Price <jrprice@google.com> Commit-Queue: James Price <jrprice@google.com> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Dan Sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.