| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec3 res = min(max(arg_0, arg_1), v_1); |
| v.tint_symbol = clamp_5f0819(); |
| layout(binding = 0, std430) |
| buffer tint_symbol_1_1_ssbo { |
| ivec3 res = min(max(arg_0, arg_1), v_1); |
| layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; |
| v.tint_symbol = clamp_5f0819(); |
| layout(location = 0) flat out ivec3 vertex_main_loc0_Output; |
| ivec3 res = min(max(arg_0, arg_1), v); |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = VertexOutput(vec4(0.0f), ivec3(0)); |
| tint_symbol.pos = vec4(0.0f); |
| tint_symbol.prevent_dce = clamp_5f0819(); |
| VertexOutput v_1 = vertex_main_inner(); |
| gl_Position[1u] = -(gl_Position.y); |
| gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w); |
| vertex_main_loc0_Output = v_1.prevent_dce; |