blob: 1ef589b25d495307871247bc1c6d69a0b9990c29 [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec3 tint_count_leading_zeros(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec3 inner;
} prevent_dce;
uvec3 countLeadingZeros_ab6345() {
uvec3 arg_0 = uvec3(1u);
uvec3 res = tint_count_leading_zeros(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec3 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = countLeadingZeros_ab6345();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec3 tint_count_leading_zeros(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec3 inner;
} prevent_dce;
uvec3 countLeadingZeros_ab6345() {
uvec3 arg_0 = uvec3(1u);
uvec3 res = tint_count_leading_zeros(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec3 prevent_dce;
};
void compute_main() {
prevent_dce.inner = countLeadingZeros_ab6345();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
uvec3 tint_count_leading_zeros(uvec3 v) {
uvec3 x = uvec3(v);
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), lessThanEqual(x, uvec3(65535u)));
x = (x << b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), lessThanEqual(x, uvec3(16777215u)));
x = (x << b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), lessThanEqual(x, uvec3(268435455u)));
x = (x << b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), lessThanEqual(x, uvec3(1073741823u)));
x = (x << b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), lessThanEqual(x, uvec3(2147483647u)));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(1u), equal(x, uvec3(0u)));
return uvec3((((((b16 | b8) | b4) | b2) | b1) + is_zero));
}
layout(location = 0) flat out uvec3 prevent_dce_1;
uvec3 countLeadingZeros_ab6345() {
uvec3 arg_0 = uvec3(1u);
uvec3 res = tint_count_leading_zeros(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec3 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), uvec3(0u, 0u, 0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = countLeadingZeros_ab6345();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}