blob: 708ba02949f59de11b4971cc7521d15a17ea93de [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uvec4 tint_select(uvec4 param_0, uvec4 param_1, bvec4 param_2) {
return uvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = tint_select(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = tint_select(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = tint_select(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = tint_select(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = tint_select(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = tint_select(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
uvec4 firstLeadingBit_000ff3() {
uvec4 arg_0 = uvec4(1u);
uvec4 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = firstLeadingBit_000ff3();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec4 tint_select(uvec4 param_0, uvec4 param_1, bvec4 param_2) {
return uvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = tint_select(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = tint_select(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = tint_select(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = tint_select(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = tint_select(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = tint_select(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
uvec4 inner;
} prevent_dce;
uvec4 firstLeadingBit_000ff3() {
uvec4 arg_0 = uvec4(1u);
uvec4 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
void compute_main() {
prevent_dce.inner = firstLeadingBit_000ff3();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
uvec4 tint_select(uvec4 param_0, uvec4 param_1, bvec4 param_2) {
return uvec4(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2], param_2[3] ? param_1[3] : param_0[3]);
}
uvec4 tint_first_leading_bit(uvec4 v) {
uvec4 x = v;
uvec4 b16 = tint_select(uvec4(0u), uvec4(16u), bvec4((x & uvec4(4294901760u))));
x = (x >> b16);
uvec4 b8 = tint_select(uvec4(0u), uvec4(8u), bvec4((x & uvec4(65280u))));
x = (x >> b8);
uvec4 b4 = tint_select(uvec4(0u), uvec4(4u), bvec4((x & uvec4(240u))));
x = (x >> b4);
uvec4 b2 = tint_select(uvec4(0u), uvec4(2u), bvec4((x & uvec4(12u))));
x = (x >> b2);
uvec4 b1 = tint_select(uvec4(0u), uvec4(1u), bvec4((x & uvec4(2u))));
uvec4 is_zero = tint_select(uvec4(0u), uvec4(4294967295u), equal(x, uvec4(0u)));
return uvec4((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(location = 0) flat out uvec4 prevent_dce_1;
uvec4 firstLeadingBit_000ff3() {
uvec4 arg_0 = uvec4(1u);
uvec4 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
uvec4 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), uvec4(0u, 0u, 0u, 0u));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstLeadingBit_000ff3();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}