blob: c6d4972c529a9c8cca6fa55984d5ef06706ec44c [file] [log] [blame]
#version 310 es
precision highp float;
precision highp int;
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = tint_select(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec3 inner;
} prevent_dce;
ivec3 firstLeadingBit_35053e() {
ivec3 arg_0 = ivec3(1);
ivec3 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec3 prevent_dce;
};
void fragment_main() {
prevent_dce.inner = firstLeadingBit_35053e();
}
void main() {
fragment_main();
return;
}
#version 310 es
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = tint_select(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(binding = 0, std430) buffer prevent_dce_block_ssbo {
ivec3 inner;
} prevent_dce;
ivec3 firstLeadingBit_35053e() {
ivec3 arg_0 = ivec3(1);
ivec3 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec3 prevent_dce;
};
void compute_main() {
prevent_dce.inner = firstLeadingBit_35053e();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
compute_main();
return;
}
#version 310 es
uvec3 tint_select(uvec3 param_0, uvec3 param_1, bvec3 param_2) {
return uvec3(param_2[0] ? param_1[0] : param_0[0], param_2[1] ? param_1[1] : param_0[1], param_2[2] ? param_1[2] : param_0[2]);
}
ivec3 tint_first_leading_bit(ivec3 v) {
uvec3 x = tint_select(uvec3(v), uvec3(~(v)), lessThan(v, ivec3(0)));
uvec3 b16 = tint_select(uvec3(0u), uvec3(16u), bvec3((x & uvec3(4294901760u))));
x = (x >> b16);
uvec3 b8 = tint_select(uvec3(0u), uvec3(8u), bvec3((x & uvec3(65280u))));
x = (x >> b8);
uvec3 b4 = tint_select(uvec3(0u), uvec3(4u), bvec3((x & uvec3(240u))));
x = (x >> b4);
uvec3 b2 = tint_select(uvec3(0u), uvec3(2u), bvec3((x & uvec3(12u))));
x = (x >> b2);
uvec3 b1 = tint_select(uvec3(0u), uvec3(1u), bvec3((x & uvec3(2u))));
uvec3 is_zero = tint_select(uvec3(0u), uvec3(4294967295u), equal(x, uvec3(0u)));
return ivec3((((((b16 | b8) | b4) | b2) | b1) | is_zero));
}
layout(location = 0) flat out ivec3 prevent_dce_1;
ivec3 firstLeadingBit_35053e() {
ivec3 arg_0 = ivec3(1);
ivec3 res = tint_first_leading_bit(arg_0);
return res;
}
struct VertexOutput {
vec4 pos;
ivec3 prevent_dce;
};
VertexOutput vertex_main() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f, 0.0f, 0.0f, 0.0f), ivec3(0, 0, 0));
tint_symbol.pos = vec4(0.0f);
tint_symbol.prevent_dce = firstLeadingBit_35053e();
return tint_symbol;
}
void main() {
gl_PointSize = 1.0;
VertexOutput inner_result = vertex_main();
gl_Position = inner_result.pos;
prevent_dce_1 = inner_result.prevent_dce;
gl_Position.y = -(gl_Position.y);
gl_Position.z = ((2.0f * gl_Position.z) - gl_Position.w);
return;
}