| uint3 tint_first_leading_bit(uint3 v) { |
| uint3 x = v; |
| uint3 b16 = (bool3((x & (4294901760u).xxx)) ? (16u).xxx : (0u).xxx); |
| x = (x >> b16); |
| uint3 b8 = (bool3((x & (65280u).xxx)) ? (8u).xxx : (0u).xxx); |
| x = (x >> b8); |
| uint3 b4 = (bool3((x & (240u).xxx)) ? (4u).xxx : (0u).xxx); |
| x = (x >> b4); |
| uint3 b2 = (bool3((x & (12u).xxx)) ? (2u).xxx : (0u).xxx); |
| x = (x >> b2); |
| uint3 b1 = (bool3((x & (2u).xxx)) ? (1u).xxx : (0u).xxx); |
| uint3 is_zero = ((x == (0u).xxx) ? (4294967295u).xxx : (0u).xxx); |
| return uint3((((((b16 | b8) | b4) | b2) | b1) | is_zero)); |
| } |
| |
| RWByteAddressBuffer prevent_dce : register(u0); |
| |
| uint3 firstLeadingBit_3fd7d0() { |
| uint3 arg_0 = (1u).xxx; |
| uint3 res = tint_first_leading_bit(arg_0); |
| return res; |
| } |
| |
| void fragment_main() { |
| prevent_dce.Store3(0u, asuint(firstLeadingBit_3fd7d0())); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| prevent_dce.Store3(0u, asuint(firstLeadingBit_3fd7d0())); |
| return; |
| } |
| |
| struct VertexOutput { |
| float4 pos; |
| uint3 prevent_dce; |
| }; |
| struct tint_symbol_1 { |
| nointerpolation uint3 prevent_dce : TEXCOORD0; |
| float4 pos : SV_Position; |
| }; |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput tint_symbol = (VertexOutput)0; |
| tint_symbol.pos = (0.0f).xxxx; |
| tint_symbol.prevent_dce = firstLeadingBit_3fd7d0(); |
| return tint_symbol; |
| } |
| |
| tint_symbol_1 vertex_main() { |
| VertexOutput inner_result = vertex_main_inner(); |
| tint_symbol_1 wrapper_result = (tint_symbol_1)0; |
| wrapper_result.pos = inner_result.pos; |
| wrapper_result.prevent_dce = inner_result.prevent_dce; |
| return wrapper_result; |
| } |