blob: 553d399db6925b81d47c36843427bfd99c5b6092 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision highp float;
precision highp int;
struct frexp_result_f32 {
float fract;
int exp;
};
void frexp_4b2200() {
float arg_0 = 1.0f;
frexp_result_f32 res = frexp(arg_0);
}
void main() {
frexp_4b2200();
}
error: Error parsing GLSL shader:
ERROR: 0:13: 'frexp' : no matching overloaded function found
ERROR: 0:13: '=' : cannot convert from ' const float' to ' temp structure{ global highp float fract, global highp int exp}'
ERROR: 0:13: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct frexp_result_f32 {
float fract;
int exp;
};
void frexp_4b2200() {
float arg_0 = 1.0f;
frexp_result_f32 res = frexp(arg_0);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
frexp_4b2200();
}
error: Error parsing GLSL shader:
ERROR: 0:11: 'frexp' : no matching overloaded function found
ERROR: 0:11: '=' : cannot convert from ' const float' to ' temp structure{ global highp float fract, global highp int exp}'
ERROR: 0:11: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
#version 310 es
struct frexp_result_f32 {
float fract;
int exp;
};
struct VertexOutput {
vec4 pos;
};
void frexp_4b2200() {
float arg_0 = 1.0f;
frexp_result_f32 res = frexp(arg_0);
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = VertexOutput(vec4(0.0f));
tint_symbol.pos = vec4(0.0f);
frexp_4b2200();
return tint_symbol;
}
void main() {
gl_Position = vertex_main_inner().pos;
gl_Position[1u] = -(gl_Position.y);
gl_Position[2u] = ((2.0f * gl_Position.z) - gl_Position.w);
gl_PointSize = 1.0f;
}
error: Error parsing GLSL shader:
ERROR: 0:15: 'frexp' : no matching overloaded function found
ERROR: 0:15: '=' : cannot convert from ' const float' to ' temp structure{ global highp float fract, global highp int exp}'
ERROR: 0:15: '' : compilation terminated
ERROR: 3 compilation errors. No code generated.
tint executable returned error: exit status 1