blob: db4c1bd1ef1f450fdfc39f4dd7564d2869ef4b47 [file] [log] [blame]
RWByteAddressBuffer prevent_dce : register(u0);
Texture2DArray<float4> arg_0 : register(t0, space1);
SamplerState arg_1 : register(s1, space1);
float4 textureSampleBias_1c707e() {
float2 arg_2 = (1.0f).xx;
uint arg_3 = 1u;
float arg_4 = 1.0f;
Texture2DArray<float4> v = arg_0;
SamplerState v_1 = arg_1;
float2 v_2 = arg_2;
float v_3 = arg_4;
float4 res = v.SampleBias(v_1, float3(v_2, float(arg_3)), v_3);
return res;
}
void fragment_main() {
prevent_dce.Store4(0u, asuint(textureSampleBias_1c707e()));
}