RWByteAddressBuffer prevent_dce : register(u0); | |
Texture2DArray<float4> arg_0 : register(t0, space1); | |
SamplerState arg_1 : register(s1, space1); | |
float4 textureSampleBias_80e579() { | |
float2 arg_2 = (1.0f).xx; | |
int arg_3 = 1; | |
float arg_4 = 1.0f; | |
Texture2DArray<float4> v = arg_0; | |
SamplerState v_1 = arg_1; | |
float2 v_2 = arg_2; | |
float v_3 = arg_4; | |
float4 res = v.SampleBias(v_1, float3(v_2, float(arg_3)), v_3); | |
return res; | |
} | |
void fragment_main() { | |
prevent_dce.Store4(0u, asuint(textureSampleBias_80e579())); | |
} | |