#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0; | |
void textureStore_331aee() { | |
ivec3 arg_1 = ivec3(1); | |
vec4 arg_2 = vec4(1.0f); | |
imageStore(arg_0, arg_1, arg_2); | |
} | |
void fragment_main() { | |
textureStore_331aee(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
#version 310 es | |
layout(binding = 0, rgba32f) uniform highp writeonly image3D arg_0; | |
void textureStore_331aee() { | |
ivec3 arg_1 = ivec3(1); | |
vec4 arg_2 = vec4(1.0f); | |
imageStore(arg_0, arg_1, arg_2); | |
} | |
void compute_main() { | |
textureStore_331aee(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(); | |
return; | |
} |