#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0; | |
void textureStore_704e1f() { | |
ivec2 arg_1 = ivec2(1); | |
int arg_2 = 1; | |
vec4 arg_3 = vec4(1.0f); | |
imageStore(arg_0, ivec3(arg_1, arg_2), arg_3); | |
} | |
void fragment_main() { | |
textureStore_704e1f(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
#version 310 es | |
layout(binding = 0, rgba8) uniform highp writeonly image2DArray arg_0; | |
void textureStore_704e1f() { | |
ivec2 arg_1 = ivec2(1); | |
int arg_2 = 1; | |
vec4 arg_3 = vec4(1.0f); | |
imageStore(arg_0, ivec3(arg_1, arg_2), arg_3); | |
} | |
void compute_main() { | |
textureStore_704e1f(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(); | |
return; | |
} |