#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0; | |
void textureStore_9f7cea() { | |
ivec2 arg_1 = ivec2(1); | |
uint arg_2 = 1u; | |
uvec4 arg_3 = uvec4(1u); | |
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3); | |
} | |
void fragment_main() { | |
textureStore_9f7cea(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
#version 310 es | |
layout(binding = 0, rgba8ui) uniform highp writeonly uimage2DArray arg_0; | |
void textureStore_9f7cea() { | |
ivec2 arg_1 = ivec2(1); | |
uint arg_2 = 1u; | |
uvec4 arg_3 = uvec4(1u); | |
imageStore(arg_0, ivec3(arg_1, int(arg_2)), arg_3); | |
} | |
void compute_main() { | |
textureStore_9f7cea(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(); | |
return; | |
} |