#version 310 es | |
precision highp float; | |
precision highp int; | |
layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0; | |
void textureStore_e87f6e() { | |
int arg_1 = 1; | |
ivec4 arg_2 = ivec4(1); | |
imageStore(arg_0, ivec2(arg_1, 0), arg_2); | |
} | |
void fragment_main() { | |
textureStore_e87f6e(); | |
} | |
void main() { | |
fragment_main(); | |
return; | |
} | |
#version 310 es | |
layout(binding = 0, rgba16i) uniform highp writeonly iimage2D arg_0; | |
void textureStore_e87f6e() { | |
int arg_1 = 1; | |
ivec4 arg_2 = ivec4(1); | |
imageStore(arg_0, ivec2(arg_1, 0), arg_2); | |
} | |
void compute_main() { | |
textureStore_e87f6e(); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
compute_main(); | |
return; | |
} |