blob: eb96e9c9c726bbf4a932a776e83cee33d503ee71 [file] [log] [blame]
#version 310 es
#extension GL_AMD_gpu_shader_half_float : require
f16vec4 tint_bitcast_to_f16(uvec2 src) {
uvec2 r = uvec2(src);
f16vec2 v_xy = unpackFloat2x16(r.x);
f16vec2 v_zw = unpackFloat2x16(r.y);
return f16vec4(v_xy.x, v_xy.y, v_zw.x, v_zw.y);
}
void f() {
uvec2 a = uvec2(1073757184u, 3288351232u);
f16vec4 b = tint_bitcast_to_f16(a);
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
f();
return;
}