commit | e447491bb81d7bd738a229c08e004a9a82c25097 | [log] [tgz] |
---|---|---|
author | Peter McNeeley <petermcneeley@google.com> | Mon Nov 04 21:16:59 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Mon Nov 04 21:16:59 2024 +0000 |
tree | 5e7edac518d78e1e788f15066addc79504c13aa4 | |
parent | 0f74a3af4075b1f4eb2acf0cc0578e220d1e3fa7 [diff] |
Create a profiling doc for how to use magic trace on tint Change-Id: Ib12c082637f8898d340db30fe85294b995830603 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/213636 Commit-Queue: Peter McNeeley <petermcneeley@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.